Browse by UCL people
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Number of items: 131.
Article
Baldry, Moya Kate;
Happa, Jassim;
Steed, Anthony;
Smith, Simon;
Glencross, Mashhuda;
(2024)
From Embodied Abuse to Mass Disruption: Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms.
Digital Threats: Research and Practice
10.1145/3696015.
(In press).
|
Congdon, Ben J;
Steed, Anthony;
(2023)
Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks.
IEEE Transactions on Visualization and Computer Graphics
pp. 1-10.
10.1109/tvcg.2023.3247093.
(In press).
|
Doboš, J;
Mitra, NJ;
Steed, A;
(2014)
3D Timeline: Reverse engineering of a part-based provenance from consecutive 3D models.
Computer Graphics Forum
, 33
(2)
pp. 135-144.
10.1111/cgf.12311.
|
Friston, Sebastian;
Congdon, Ben;
Steed, Anthony;
(2022)
Teaching Social Virtual Reality With Ubiq.
IEEE Computer Graphics and Applications
, 42
(6)
pp. 116-122.
10.1109/mcg.2022.3211729.
|
Friston, S;
Griffith, E;
Swapp, D;
Irondi, C;
Jjunju, F;
Ward, R;
Marshall, A;
(2021)
Quality of Service Impact on Edge Physics Simulations for VR.
IEEE Transactions on Visualization and Computer Graphics
10.1109/TVCG.2021.3067757.
(In press).
|
Friston, S;
Griffith, E;
Swapp, D;
Marshall, A;
Steed, A;
(2019)
Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove.
IEEE Robotics and Automation Letters
, 4
(4)
pp. 3497-3504.
10.1109/LRA.2019.2927940.
|
Friston, S;
Karlstrom, P;
Steed, A;
(2015)
The Effects of Low Latency on Pointing and Steering Tasks.
IEEE Transactions on Visualization and Computer Graphics
10.1109/TVCG.2015.2446467.
|
Friston, S;
Steed, A;
Tilbury, S;
Gaydadjiev, G;
(2016)
Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR.
IEEE Transactions on Visualization and Computer Graphics
, 22
(4)
pp. 1377-1386.
10.1109/TVCG.2016.2518079.
|
Friston, S;
Steed, A;
Tilbury, S;
Gaydadjiev, G;
(2015)
Ultra low latency dataflow renderer.
IEEE Conference Publications : Proceedings of the 25th International Conference on Field Programmable Logic and Applications
pp. 1-4.
10.1109/FPL.2015.7293974.
|
Friston, SJ;
Griffith, E;
Swapp, D;
Julier, S;
Irondi, IC;
Jjunju, F;
Ward, R;
... Steed, A; + view all
(2021)
Consensus Based Networking of Distributed Virtual Environments.
IEEE Transactions on Visualization and Computer Graphics
10.1109/tvcg.2021.3052580.
(In press).
|
Friston, SJ;
Steed, A;
(2019)
Real-Time Collision Detection for Deformable Characters with Radial Fields.
IEEE Transactions on Visualization and Computer Graphics
, 25
(8)
pp. 2611-2622.
10.1109/TVCG.2018.2859924.
|
Gonzalez-Franco, M;
Ofek, E;
Pan, Y;
Antley, A;
Steed, A;
Spanlang, B;
Maselli, A;
... Lanier, J; + view all
(2020)
The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers in Virtual Reality
, 1
, Article 561558. 10.3389/frvir.2020.561558.
|
Gonzalez-Franco, Mar;
Steed, Anthony;
Berger, Christopher C;
Tajadura-Jimenez, Ana;
(2024)
The impact of first-person avatar customization on embodiment in immersive virtual reality.
Frontiers in Virtual Reality
, 5
, Article 1436752. 10.3389/frvir.2024.1436752.
|
Gonzalez-Franco, M;
Steed, A;
Hoogendyk, S;
Ofek, E;
(2020)
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.
IEEE Transactions on Visualization and Computer Graphics
10.1109/TVCG.2020.2973075.
(In press).
|
Happa, J;
Glencross, M;
Steed, A;
(2019)
Cyber security threats and challenges in collaborative mixed-reality.
Frontiers in ICT
, 6
, Article 5. 10.3389/fict.2019.00005.
|
Kamel Boulos, MN;
Lu, Z;
Guerrero, P;
Jennett, C;
Steed, A;
(2017)
From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health.
Int J Health Geogr
, 16
(1)
, Article 7. 10.1186/s12942-017-0081-0.
|
Kelly, T;
Guerrero, P;
Steed, A;
Wonka, P;
Mitra, NJ;
(2018)
FrankenGAN: Guided Detail Synthesis for Building Mass Models Using Style-Synchonized GANs.
ACM Transactions on Graphics (TOG)
, 37
(6)
10.1145/3272127.3275065.
|
Liu, Q;
Steed, A;
(2021)
Social Virtual Reality Platform Comparison and Evaluation Using a Guided Group Walkthrough Method.
Frontiers in Virtual Reality
, 2
, Article 668181. 10.3389/frvir.2021.668181.
|
Lu, Z;
Guerrero, PA;
Mitra, NJ;
Steed, A;
(2016)
Open3D: Crowd-Sourced Distributed Curation of City Models.
Web3D Symposium Proceedings
10.1145/2945292.2945302.
|
Lv, Z;
Song, H;
Basanta-Val, P;
Steed, A;
Jo, M;
(2017)
Next-Generation Big Data Analytics: State of the Art, Challenges, and Future Research Topics.
IEEE Transactions on Industrial Informatics
, 13
(4)
pp. 1891-1899.
10.1109/TII.2017.2650204.
|
MacQuarrie, A;
Steed, A;
(2020)
Investigating the Perceived Strengths and Limitations of Free-Viewpoint Video.
Frontiers in Virtual Reality
, 1
10.3389/frvir.2020.00011.
|
Macquarrie, A;
Steed, A;
(2018)
The Effect of Transition Type in Multi-View 360° Media.
IEEE Transactions on Visualization and Computer Graphics
, 24
(4)
pp. 1564-1573.
10.1109/TVCG.2018.2793561.
|
Mehrabi, A;
Mazzoni, A;
Jones, D;
Steed, A;
(2019)
Evaluating the user experience of acoustic data transmission A study of sharing data between mobile devices using sound.
Personal and Ubiquitous Computing
10.1007/s00779-019-01345-7.
|
Murcia Lopez, M;
Steed, A;
(2018)
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks.
IEEE Transactions on Visualization and Computer Graphics
, 24
(4)
10.1109/TVCG.2018.2793638.
|
Murcia-López, M;
Steed, A;
(2016)
The Effect of Environmental Features, Self-Avatar, and Immersion on Object Location Memory in Virtual Environments.
Frontiers in ICT
, 3
10.3389/fict.2016.00024.
|
Nagendran, A;
Steed, A;
Kelly, B;
Pan, Y;
(2015)
Symmetric telepresence using robotic humanoid surrogates.
Computer Animation and Virtual Worlds
, 26
(3-4)
pp. 271-280.
10.1002/cav.1638.
|
O'Gara, G;
Murray, L;
Georgopoulou, S;
Anstiss, T;
Macquarrie, A;
Wheatstone, P;
Bellman, B;
... Wiseman, T; + view all
(2022)
SafeSpace: what is the feasibility and acceptability of a codesigned virtual reality intervention, incorporating compassionate mind training, to support people undergoing cancer treatment in a clinical setting?
BMJ Open
, 12
(2)
, Article e047626. 10.1136/bmjopen-2020-047626.
|
Orlosky, J;
Sra, M;
Bektaş, K;
Peng, H;
Kim, J;
Kos’myna, N;
Höllerer, T;
... Akşit, K; + view all
(2021)
Telelife: The Future of Remote Living.
Frontiers in Virtual Reality
, 2
, Article 763340. 10.3389/frvir.2021.763340.
|
Pan, Y;
Steed, A;
(2019)
How Foot Tracking Matters: The Impact of an Animated Self-Avatar on Interaction, Embodiment and Presence in Shared Virtual Environments.
Frontiers in Robotics and AI
, 6
, Article 104. 10.3389/frobt.2019.00104.
|
Pan, Y;
Steed, A;
(2017)
The impact of self-avatars on trust and collaboration in shared virtual environments.
PLoS ONE
, 12
(12)
, Article e0189078. 10.1371/journal.pone.0189078.
|
Pan, Y;
Steed, A;
(2016)
A Comparison of Avatar-, Video-, and Robot-Mediated Interaction on Users’ Trust in Expertise.
Frontiers in Robotics and AI
, 3
(12)
10.3389/frobt.2016.00012.
|
Prakash, Siddhant;
Walton, David R;
Anjos, Rafael K dos;
Steed, Anthony;
Ritschel, Tobias;
(2025)
Blind Augmentation: Calibration-free Camera Distortion Model Estimation for Real-time Mixed-reality Consistency.
IEEE Transactions on Visualization and Computer Graphics
10.1109/tvcg.2025.3549541.
(In press).
|
Ritschel, T;
Friston, S;
Steed, A;
(2019)
Perceptual rasterization for head-mounted display image synthesis.
ACM Transactions on Graphics
, 38
(4)
, Article 97. 10.1145/3306346.
|
Schollmeyer, A;
Schneegans, S;
Beck, S;
Steed, A;
Forehlich, B;
(2017)
Efficient Hybrid Image Warping for High Frame-Rate Stereoscopic Rendering.
IEEE Transactions on Visualization and Computer Graphics
, 23
(4)
pp. 1285-1294.
10.1109/TVCG.2017.2657078.
|
Somervail, R;
Bufacchi, RJ;
Guo, Y;
Kilintari, M;
Novembre, G;
Swapp, D;
Steed, A;
(2019)
Movement of environmental threats modifies the relevance of the defensive eye-blink in a spatially-tuned manner.
Scientific Reports
, 9
, Article 3661. 10.1038/s41598-019-40075-x.
|
Steed, A;
Archer, D;
Izzouzi, L;
Numan, N;
Shapiro, K;
Swapp, D;
Lammiman, D;
(2023)
Immersive competence and immersive literacy: Exploring how users learn about immersive experiences.
Frontiers in Virtual Reality
, 4
, Article 1129242. 10.3389/frvir.2023.1129242.
|
Steed, A;
Ofek, E;
Sinclair, M;
Gonzalez-Franco, M;
(2021)
A mechatronic shape display based on auxetic materials.
Nature Communications
, 12
, Article 4758. 10.1038/s41467-021-24974-0.
|
Steed, A;
Takala, TM;
Archer, D;
Lages, W;
Lindeman, RW;
(2021)
Directions for 3D User Interface Research from Consumer VR Games.
IEEE Transactions on Visualization and Computer Graphics
10.1109/TVCG.2021.3106431.
(In press).
|
Steed, Anthony;
(2024)
Three technical challenges of scaling from social virtual reality to metaverse(s): interoperability, awareness and accessibility.
Frontiers in Virtual Reality
, 5
, Article 1432907. 10.3389/frvir.2024.1432907.
|
Steed, Anthony;
Izzouzi, Lisa;
Brandstätter, Klara;
Friston, Sebastian;
Congdon, Ben;
Olkkonen, Otto;
Giunchi, Daniele;
... Swapp, David; + view all
(2022)
Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments.
Frontiers in Virtual Reality
, 3
, Article 912078. 10.3389/frvir.2022.912078.
|
Steed, A;
Friston, S;
Lopez, M;
Drummond, J;
Pan, Y;
Swapp, D;
(2016)
An ‘In the Wild’ Experiment on Presence and Embodiment using Consumer Virtual Reality Equipment.
IEEE Transactions on Visualization and Computer Graphics
, 22
(4)
pp. 1406-1414.
10.1109/TVCG.2016.2518135.
|
Steed, A;
Ortega, FR;
Williams, AS;
Kruijff, E;
Stuerzlinger, W;
Batmaz, AU;
Won, AS;
... Hayes, A; + view all
(2020)
Evaluating immersive experiences during Covid-19 and beyond.
Interactions
, 27
(4)
pp. 62-67.
10.1145/3406098.
|
Steed, A;
Pan, Y;
Watson, Z;
Slater, MM;
(2018)
“We Wait” The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience.
Frontiers in Robotics and AI
, 5
(112)
10.3389/frobt.2018.00112.
|
Steed, A.;
Angus, C.;
(2006)
Enabling scalability by partitioning virtual environments using frontier sets.
Presence: Teleoperators and Virtual Environments
, 15
(1)
pp. 77-92.
10.1162/pres.2006.15.1.77.
|
Steed, A.;
Milton, R.;
(2008)
Using tracked mobile sensors to make maps of environmental effects.
Personal and Ubiquitous Computing
, 12
(4)
pp. 331-342.
10.1007/s00779-006-0104-5.
|
Walton, DR;
Anjos, RKD;
Friston, S;
Swapp, D;
Akşit, K;
Steed, A;
Ritschel, T;
(2021)
Beyond blur: real-time ventral metamers for foveated rendering.
ACM Transactions on Graphics
, 40
(4)
, Article 48. 10.1145/3450626.3459943.
|
Wolski, K;
Giunchi, D;
Kinuwaki, S;
Didyk, P;
Myszkowski, K;
Steed, A;
Mantiuk, RK;
(2019)
Selecting texture resolution using a task‐specific visibility metric.
Computer Graphics Forum
, 38
(7)
pp. 685-696.
10.1111/cgf.13871.
|
Wolski, K;
Giunchi, D;
Ye, N;
Piotr, D;
Myszkowski, K;
Mantiuk, R;
Seidel, H-P;
... Mantiuk, R; + view all
(2018)
Dataset and metrics for predicting local visible differences.
ACM Transactions on Graphics
, 37
(5)
, Article 172. 10.1145/3196493.
|
Yang, J;
Wang, Y;
Lv, Z;
Jiang, N;
Steed, A;
(2018)
Interaction with Three-Dimensional Gesture and Character Input in Virtual Reality Recognizing gestures in different directions and improving user input.
IEEE Consumer Electronics Magazine
, 7
(2)
pp. 64-72.
10.1109/MCE.2017.2776500.
|
Zisch, Fiona E;
Coutrot, Antoine;
Newton, Coco;
Murcia-López, Maria;
Motala, Anisa;
Greaves, Jacob;
de Cothi, William;
... Spiers, Hugo J; + view all
(2024)
Real and virtual environments have comparable spatial memory distortions after scale and geometric transformations.
Spatial Cognition & Computation
10.1080/13875868.2024.2303016.
(In press).
|
Book chapter
Steed, A;
(2019)
The Vehicle Pattern for Simplifying Cross-Platform Virtual Reality Development.
In: Sherman, WR, (ed.)
VR Developer Gems.
A K Peters/CRC Press: New York, NY, USA.
|
|
Steed, A;
Wang, M;
Drummond, J;
(2019)
Recording and Replaying Virtual Environments for Development and Diagnosis.
In: Sherman, WR, (ed.)
VR Developer Gems.
A K Peters/CRC Press: New York, NY, USA.
|
Proceedings paper
Abtahi, P;
Gonzalez-Franco, M;
Ofek, E;
Steed, A;
(2019)
I'm a Giant: Walking in Large Virtual Environments at High Speed Gains.
In:
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems.
ACM (Association for Computing Machinery): New York (NY), USA.
|
Agledahl, S;
Steed, A;
(2021)
Magnification Vision – a Novel Gaze-Directed User Interface.
In:
Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 474-475).
IEEE: Lisbon, Portugal.
|
Akşit, K;
Kavaklı, K;
Walton, D;
Steed, A;
Urey, H;
Dos Anjos, RK;
Friston, S;
... Ritschel, T; + view all
(2022)
Perceptually guided Computer-Generated Holography.
In:
Proceedings of Advances in Display Technologies XII.
(pp. p. 1202404).
SPIE: San Francisco, CA, USA.
|
Archer, D;
Steed, A;
(2022)
Optimizing Performance through Stress and Induction Levels in Virtual Reality Using Autonomic Responses.
In:
Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022.
(pp. pp. 622-627).
IEEE: Singapore.
|
Bektas, K;
Kim, J;
Peng, H;
Kiyokawa, K;
Steed, A;
Höllerer, T;
Kosmyna, N;
... Orlosky, J; + view all
(2022)
Telelife: A Vision of Remote Living in 2035.
In:
Proceedings of the CHI EA '22 Conference on Human Factors in Computing Systems.
(pp. pp. 1-3).
ACM
|
Brandstatter, K;
Congdon, BJ;
Steed, A;
(2024)
Do you read me? (E)motion Legibility of Virtual Reality Character Representations.
In:
2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
(pp. pp. 299-308).
IEEE: Bellevue, WA, USA.
|
Chalmers, M;
Brown, B;
Benford, S;
Conroy-Dalton, R;
Dalton, N;
Galani, A;
Greenhalgh, C;
... Weal, M; + view all
(2002)
Blurring the boundaries of the Mackintosh room.
In:
(Proceedings) CHI 2002 Conference on Human Factors in Computing Systems.
: Minneapolis, Minnesota, USA.
|
Congdon, Ben J;
Park, Gun Woo Warren;
Zhang, Jingyi;
Steed, Anthony;
(2023)
Comparing Mixed Reality Agent Representations: Studies in the Lab and in the Wild.
In:
29th ACM Symposium on Virtual Reality Software and Technology.
(pp. p. 26).
ACM: Christchurch, New Zealand.
|
Congdon, BJ;
Steed, A;
(2019)
Sensitivity to Rate of Change in Gains Applied by Redirected Walking.
In:
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology.
(pp. p. 3).
ACM Press: New York, NY, USA.
|
Congdon, BJ;
Wang, T;
Steed, A;
(2018)
Merging Environments for Shared Spaces in Mixed Reality.
In: Spencer, SN, (ed.)
VRST '18 Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology.
ACM: New York, NY, USA.
|
David, Ana;
Giunchi, Daniele;
Stuart, James;
Steed, Anthony;
Esteves, Augusto;
(2025)
PaintBranch: Asynchronous Collaborative Art in Virtual Reality.
In:
Proceedings of the 32th IEEE Conference on Virtual Reality and 3D User Interfaces.
(pp. pp. 1-2).
IEEE
(In press).
|
Dhanjan, J;
Steed, A;
(2021)
Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF Fragments.
In:
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 342-346).
IEEE: Lisbon, Portugal.
|
Drummond, J;
Steed, AJ;
Dynamic Visual Masking in a Virtual Environment.
In:
(Proceedings) 3rd IEEE VR 2011 Workshop on Perceptual Illusions in Virtual Environments.
|
Freeman, RM;
Julier, SJ;
Steed, AJ;
(2007)
A method for predicting marker tracking error.
In:
(pp. pp. 157-160).
|
Friston, Sebastian;
Congdon, Ben;
Numan, Nels;
BrandstäTter, Klara;
Izzouzi, Lisa;
Thiel, Felix;
Zhang, Jingyi;
... Steed, Anthony; + view all
(2023)
Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq.
In:
Web3D '23: Proceedings of the 28th International ACM Conference on 3D Web Technology.
ACM: New York, NY, USA.
|
Friston, SJ;
Congdon, BJ;
Swapp, D;
Izzouzi, L;
Brandstätter, K;
Archer, D;
Olkkonen, O;
... Steed, A; + view all
(2021)
Ubiq: A System to Build Flexible Social Virtual Reality Experiences.
In:
Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology.
ACM: New York, NY, USA.
|
Friston, S;
Doboš, J;
Wong, C;
Fan, C;
Montero, S;
Steed, A;
(2019)
Rectangular Selection of Components in Large 3D Models on the Web.
In:
Proceedings of the Web3D '19 the 24th International Conference on 3D Web Technology.
(pp. pp. 1-9).
ACM: New York (NY), USA.
|
Friston, S;
Fan, C;
Dobǒs, J;
Scully, T;
Steed, A;
(2017)
3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine.
In: Adcock, M and Bednarz, T, (eds.)
Web3D '17: Proceedings of the 22nd International Conference on 3D Web Technology.
Association for Computing Machinery (ACM): New York, NY, USA.
|
Friston, S;
Steed, A;
(2014)
Measuring latency in virtual environments.
In:
(Proceedings) IEEE VR 2014.
IEEE
|
Friston, SJ;
Elias, G;
Swapp, D;
Marshall, A;
Steed, A;
(2018)
Profiling Distributed Virtual Environments by Tracing Causality.
In:
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
(pp. pp. 238-245).
IEEE: Reutlingen, Germany.
|
Ganapathi, P;
Thiel, FJ;
Swapp, D;
Steed, A;
(2022)
Head in the Clouds-Floating Locomotion in Virtual Reality.
In:
Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022.
(pp. pp. 668-669).
IEEE
|
García, AS;
Molina, JP;
Steed, A;
Martínez, D;
González, P;
(2007)
An Approach to the Evaluation of Ownership Management Techniques in Collaborative Virtual Environments.
In:
Eurographics Symposium on Virtual Environments, Short Papers and Posters.
(pp. pp. 49-50).
Eurographics Association: Weimar, Germany.
|
Giunchi, D;
Bovo, R;
Charalambous, P;
Liarokapis, F;
Shipman, A;
James, S;
Steed, A;
(2021)
Perceived Realism of Pedestrian Crowds Trajectories in VR.
In:
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology.
ACM: New York, NY, USA.
|
Giunchi, D;
James, S;
Bovo, R;
Degraen, D;
Steed, A;
(2022)
Explorative Study on Asymmetric Sketch Interactions for Object Retrieval in Virtual Reality.
In:
2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET).
IEEE: Limassol, Cyprus.
|
Giunchi, D;
Sztrajman, A;
James, S;
Steed, A;
(2021)
Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality.
In:
Proceedings of the IMX 2021.
Association for Computing Machinery (ACM): New York, NY, USA.
|
Giunchi, D;
James, S;
Steed, A;
(2018)
3D Sketching for Interactive Model Retrieval in Virtual Reality.
In:
Expressive '18: Proceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering.
(pp. Art. 1).
Association for Computing Machinery (ACM)
|
Gonzalez-Franco, M;
Abtahi, P;
Steed, A;
(2019)
Individual differences in embodied distance estimation in virtual reality.
In: Kiyokawa, K and Ando, H and Mohler, B and Tachi, S, (eds.)
Proceedings of the 26th IEEE Conference on VR and 3D User Interfaces (IEEE VR 2019).
(pp. pp. 941-943).
IEEE Xplore: New York, NY, USA.
|
Gonzalez-Franco, M;
Egan, Z;
Peachey, M;
Antley, A;
Randhavane, T;
Panda, P;
Zhang, Y;
... Ofek, E; + view all
(2021)
MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library.
In:
Proceedings of the 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).
(pp. pp. 91-98).
Institute of Electrical and Electronics Engineers (IEEE): Utrecht, Netherlands.
|
Gottsacker, Matt;
Numan, Nels;
Steed, Anthony;
Bruder, Gerd;
Welch, Gregory F;
Feiner, Steven;
(2025)
Decoupled Hands: An Approach for Aligning Perspectives in Collaborative Mixed Reality.
In:
CHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems.
(pp. pp. 1-7).
ACM
|
Gruen, R;
Ofek, E;
Steed, A;
Gal, R;
Sinclair, M;
Gonzalez-Franco, M;
(2020)
Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devices.
In:
(Proceedings) 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
(pp. pp. 791-799).
IEEE: Atlanta, GA, USA.
|
Guo, R;
Izzouzi, L;
Steed, A;
(2023)
User Motion Accentuation in Social Pointing Scenario.
In:
Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023.
(pp. pp. 575-576).
IEEE: Shanghai, China.
|
Happa, J;
Steed, A;
Glencross, M;
(2021)
Privacy-certification standards for extended-reality devices and services.
In:
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 397-398).
IEEE: Lisbon, Portugal (Virtual conference).
|
Hong, Y;
MacQuarrie, A;
Steed, A;
(2018)
The Effect of Chair Type on Users’ Viewing Experience for 360-degree Video.
In: Spencer, Stephen N and Itoh, Yuichi and Shiratori, Takaaki and Yue, Yonghao and Lindeman, Rob, (eds.)
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST '18).
ACM: New York, NY, USA.
|
Izzouzi, L;
Steed, A;
(2024)
The Influence of Avatar Realism and Similarity in Shaping Group Dynamics in Collaborative Virtual Environments.
In:
Proceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024.
(pp. pp. 604-607).
IEEE: Bellevue, WA, USA.
|
Izzouzi, L;
Steed, A;
(2022)
Integrating Rocketbox Avatars with the Ubiq Social VR platform.
In:
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 69-70).
IEEE: Christchurch, New Zealand.
|
Izzouzi, Lisa;
Steed, Anthony;
Yasin, Ifat;
(2023)
Evaluation of Media-Based Social Interactions in Virtual Environments.
In:
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences.
(pp. pp. 419-422).
Association for Computing Machinery (ACM): Nantes, France.
|
Jennett, C;
Cox, AL;
Guerrero, P;
Steed, A;
Mitra, N;
(2017)
Designing for Curiosity in Citizen Science.
In:
Proceedings of the CHI 2017 Workshop "Designing for Curiosity".
Association for Computing Machinery (ACM): Denver, CO, USA.
|
Kohli, P;
Walton, DR;
Dos Anios, RK;
Steed, A;
Ritschel, T;
(2022)
Beyond Flicker, Beyond Blur: View-coherent Metameric Light Fields for Foveated Display.
In:
Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022.
(pp. pp. 602-603).
IEEE: Christchurch, New Zealand.
|
MacColl, I;
Millard, D;
Randell, C;
Steed, A;
(2002)
Shared visiting in Equator city.
In:
(pp. pp. 88-94).
|
MacQuarrie, A;
Steed, A;
(2020)
Exploring the use of skeletal tracking for cheaper motion graphs and on-set decision making in free-viewpoint video production.
In:
Proceedings of the CVMP '20: European Conference on Visual Media Production.
Association for Computing Machinery (ACM)
|
MacQuarrie, A;
Steed, A;
(2020)
Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking.
In:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 775-776).
IEEE: Atlanta, GA, USA.
|
Macquarrie, A;
Steed, A;
(2019)
Perception of Volumetric Characters’ Eye-Gaze Direction in Head-Mounted Displays.
In:
Proceedings of the 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
(pp. pp. 645-654).
IEEE: Osaka, Japan.
|
Macquarrie, A;
Steed, A;
(2017)
Cinematic virtual reality: evaluating the effect of display type on the viewing experience for panoramic video.
In:
Proceedings of 2017 IEEE Virtual Reality (VR).
(pp. pp. 45-54).
IEEE: Los Angeles, CA, USA.
|
MacQuarrie, A;
Steed, A;
(2015)
Object Removal in Panoramic Media.
In: Collomosse, J, (ed.)
CVMP '15: Proceedings of the 12th European Conference on Visual Media Production.
Association for Computing Machinery: London, United Kingdom.
|
Moustafa, F;
Steed, A;
(2018)
A Longitudinal Study of Small Group Interaction in Social Virtual Reality.
In:
Proceedings of VRST '18 Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology Article No. 22.
(pp. 22:1 -22:10).
ACM: Tokyo, Japan.
|
Numan, Nels;
Steed, Anthony;
(2022)
Exploring User Behaviour in Asymmetric Collaborative Mixed Reality.
In:
28th ACM Symposium on Virtual Reality Software and Technology.
(pp. p. 6).
Association for Computing Machinery (ACM): Tsukuba, Japan.
|
Pan, Y;
Steed, A;
(2019)
Avatar Type Affects Performance of Cognitive Tasks in Virtual Reality.
In:
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology.
(pp. pp. 1-4).
ACM Press: New York, NY, USA.
|
Pawar, VM;
Steed, A;
(2009)
Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures.
In: Steed, A and Reiners, D and Lindeman, RW, (eds.)
IEEE Virtual Reality 2009, Lafayette, Louisiana, USA, March 14 - 18, 2009: Proceedings.
(pp. 11 - 18).
IEEE Computer Soc: Piscataway, US.
|
Schmitz, A;
Macquarrie, A;
Julier, S;
Binetti, N;
Steed, A;
(2020)
Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos.
In:
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).
(pp. pp. 63-72).
IEEE: Atlanta, GA, USA.
|
Scully, T;
Friston, S;
Fan, C;
Dobos, J;
Steed, A;
(2016)
glTF streaming from 3D repo to X3DOM.
In:
Web3D '16 - Proceedings of the 21st International Conference on Web3D Technology.
(pp. pp. 7-15).
ACM (Association for Computing Machinery): New York, NY, USA.
|
Shapiro, Kalila;
Steed, Anthony;
(2024)
Context-Relevant Locations as an Alternative to the Place Illusion in Augmented Reality.
In:
30th ACM Symposium on Virtual Reality Software and Technology.
(pp. pp. 1-7).
ACM
|
Steed, A;
Spinello, S;
Croxford, B;
Milton, R;
(2004)
Data visualization within urban models.
In:
(pp. pp. 9-16).
|
Steed, Anthony;
Drga, Vit;
(2023)
Tomato Presence: Virtual Hand Ownership with a Disappearing Hand.
In:
Proceedings of the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 649-650).
IEEE: Shanghai, China.
|
Steed, A;
(2008)
A simple method for estimating the latency of interactive, real-time graphics simulations.
In: Feiner, S and Thalmann, D and Guitton, P and Fröhlich, B and Kruijff, E and Hachet, M, (eds.)
VRST '08: Proceedings of the 2008 ACM Symposium on Virtual reality software and technology.
(pp. pp. 123-129).
Association for Computing Machinery (ACM): New York, NY, United States.
|
Steed, A;
Adipradana, YW;
Friston, S;
(2017)
The AR-Rift 2 Prototype.
In:
Proceedings of the IEEE Virtual Reality Annual International Symposium 2017.
(pp. pp. 231-232).
IEEE
|
Steed, A;
Friston, S;
Pawar, V;
Swapp, D;
(2020)
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices.
In:
VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology.
(pp. p. 2).
ACM
|
Steed, A;
Friston, S;
Pawar, V;
Swapp, D;
(2020)
Docking Haptics: Dynamic Combinations of Grounded and Worn Devices.
In:
(Proceedings) 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 627-628).
IEEE: Atlanta, GA, USA.
|
Steed, A;
Pan, Y;
Zisch, F;
Steptoe, W;
(2016)
The Impact of a Self-Avatar on Cognitive Load in Immersive Virtual Reality.
In: Hollerer, T and Interrante, V and Lecuyer, A and Suma, E, (eds.)
Proceedings of the 2016 IEEE Virtual Reality (VR).
(pp. pp. 67-76).
IEEE
|
Steed, A;
Spinello, S;
Croxford, B;
Milton, RW;
(2004)
Data visualization within urban models.
In:
Theory and Practice of Computer Graphics, 2004. Proceedings.
(pp. 9- 16).
IEEE
|
Steptoe, William;
Julier, Simon;
Steed, Anthony;
(2014)
Presence and discernability in conventional and non-photorealistic immersive augmented reality.
In: Julier, S and Lindeman, RW and Sandor, C, (eds.)
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
(pp. pp. 213-218).
Institute of Electrical and Electronics Engineers (IEEE): Piscataway, NJ.
|
Thiel, F;
Steed, A;
(2021)
"Lend Me a Hand" – Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-Piloting.
In:
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(pp. pp. 214-219).
IEEE: Virtual from Lisbon, Portugal.
|
Thiel, FJ;
Steed, A;
(2021)
A Way to a Universal VR Accessibility Toolkit.
In:
Proceedings of the 2021 ACM CHI Virtual Conference on Human Factors in Computing Systems.
Association for Computing Machinery (ACM): New York, NY, USA.
|
Walton, DR;
Kavakli, K;
Dos Anjos, RK;
Swapp, D;
Weyrich, T;
Urey, H;
Steed, A;
... Aksit, K; + view all
(2022)
Metameric Varifocal Holograms.
In:
Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022.
(pp. pp. 746-755).
IEEE: Christchurch, New Zealand.
|
Walton, DR;
Steed, A;
(2018)
Dynamic HDR Environment Capture for Mixed Reality.
In: Spencer, SN, (ed.)
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology.
Association for Computing Machinery (ACM): New York, NY, USA.
|
Walton, DR;
Steed, AJS;
(2017)
Accurate Real-Time Occlusion for Mixed Reality.
In:
Proceedings of VRST ’17.
ACM
|
Walton, DR;
Thomas, D;
Steed, AJ;
Sugimoto, A;
(2017)
Synthesis of environment maps for mixed reality.
In:
Mixed and Augmented Reality (ISMAR), 2017 IEEE International Symposium on.
IEEE
|
Xu, M;
Murcia-Lopez, M;
Steed, A;
(2017)
Object Location Memory Error in Virtual and Real Environments.
In:
Proceedings of the IEEE Virtual Reality Annual International Symposium.
(pp. pp. 315-316).
IEEE
|
Zhang, J;
Brandstatter, K;
Steed, A;
(2023)
Supporting Co-Presence in Populated Virtual Environments by Actor Takeover of Animated Characters.
In:
2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
(pp. pp. 940-949).
IEEE: Sydney, Australia.
|
Zhang, J;
Steed, A;
(2024)
Improved Takeover System: Enabling Single Actor Control for Multi-Avatar Populated Virtual Realities.
In:
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2024.
(pp. pp. 612-613).
Institute of Electrical and Electronics Engineers (IEEE)
|
Zhang, Jingyi;
Steed, Anthony;
(2025)
Single Actor Controlling Multiple Avatars for Social Virtual Realities.
In:
Proceedings - 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
(pp. pp. 146-155).
IEEE: Saint Malo, France.
|
Working / discussion paper
Izzouzi, Lisa;
Steed, Anthony;
(2021)
Effectiveness of Social Virtual Reality.
ArXiv: Ithaca, NY, USA.
|
Steed, Anthony;
(2021)
What We Measure in Mixed Reality Experiments.
ArXiv.org
(In press).
|
Steed, Anthony;
Archer, Daniel;
Congdon, Ben;
Friston, Sebastian;
Swapp, David;
Thiel, Felix J;
(2021)
Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory.
arXiv: Ithaca, NY, USA.
|
Conference item
Steed, AJ;
(2016)
Supporting Multiple Immersive Configurations Using a Shape-Changing Display.
Presented at: IEEE Virtual Reality 2015, Arles, France.
|
Poster
Giunchi, D;
James, S;
Degraen, D;
Steed, A;
(2019)
Mixing realities for sketch retrieval in Virtual Reality.
Presented at: 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI), Brisbane, Australia.
|
Giunchi, D;
James, S;
Steed, A;
(2018)
Model Retrieval by 3D Sketching in Immersive Virtual Reality.
Presented at: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, Germany.
|
Steed, Anthony;
(2024)
AccompliceVR: Lending Assistance to Immersed Users by Adding a Generic Collaborative Layer.
Presented at: IEEE VR 2024, Orlando, FL, USA.
|
Thesis
Dobos, J;
(2015)
Management and Visualisation of Non-linear History of Polygonal 3D Models.
Doctoral thesis , UCL (University College London).
|
Friston, S;
(2017)
Low Latency Rendering with Dataflow Architectures.
Doctoral thesis , UCL (University College London).
|