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Directions for 3D User Interface Research from Consumer VR Games

Steed, A; Takala, TM; Archer, D; Lages, W; Lindeman, RW; (2021) Directions for 3D User Interface Research from Consumer VR Games. IEEE Transactions on Visualization and Computer Graphics 10.1109/TVCG.2021.3106431. (In press). Green open access

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Abstract

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30 years: the primary input mechanism is a head-tracked display and one or two tracked hands with buttons and joysticks on hand-held controllers. Over those 30 years, a very diverse academic literature has emerged that covers design and ergonomics of 3D user interfaces (3DUIs). However, the growing consumer market has engaged a very broad range of creatives that have built a very diverse set of designs. Sometimes these designs adopt findings from the academic literature, but other times they experiment with completely novel or counter-intuitive mechanisms. In this paper and its online adjunct, we report on novel 3DUI design patterns that are interesting from both design and research perspectives: they are highly novel, potentially broadly re-usable and/or suggest interesting avenues for evaluation. The supplemental material, which is a living document, is a crowd-sourced repository of interesting patterns. This paper is a curated snapshot of those patterns that were considered to be the most fruitful for further elaboration.

Type: Article
Title: Directions for 3D User Interface Research from Consumer VR Games
Open access status: An open access version is available from UCL Discovery
DOI: 10.1109/TVCG.2021.3106431
Publisher version: https://doi.org/10.1109/TVCG.2021.3106431
Language: English
Additional information: © 2021 IEEE. This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see (https://creativecommons.org/licenses/by/4.0/).
Keywords: Virtual reality, 3D user interfaces, games, interaction patterns, consumer head-mounted displays
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/10133246
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