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Immersive competence and immersive literacy: Exploring how users learn about immersive experiences

Steed, A; Archer, D; Izzouzi, L; Numan, N; Shapiro, K; Swapp, D; Lammiman, D; (2023) Immersive competence and immersive literacy: Exploring how users learn about immersive experiences. Frontiers in Virtual Reality , 4 , Article 1129242. 10.3389/frvir.2023.1129242. Green open access

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Abstract

While immersive experiences mediated through near-eye displays are still a relatively immature medium, there are millions of consumer devices in use. The level of awareness of the forms of the interface and media will vary enormously across the potential audience. Users might own personal devices or might encounter immersive systems in various venues. We introduce the term immersive competence to refer to the general practical knowledge and skills that users accumulate about how typical immersive interfaces work—the ways in which buttons are used, main locomotion techniques, etc. We then introduce the term immersive literacy to refer to awareness of how immersive interfaces are unique, when they might be appropriate, typical forms of media, etc. We sketch out how users develop competence and literacy with immersive media, and then highlight various open questions that are raised.

Type: Article
Title: Immersive competence and immersive literacy: Exploring how users learn about immersive experiences
Open access status: An open access version is available from UCL Discovery
DOI: 10.3389/frvir.2023.1129242
Publisher version: http://doi.org/10.3389/frvir.2023.1129242
Language: English
Additional information: © 2023 Steed, Archer, Izzouzi, Numan, Shapiro, Swapp, Lammiman and Lindeman. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
Keywords: Immersive, virtual reality, mixed reality, user experience, literacy, competence
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL SLASH
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS > Dept of Anthropology
URI: https://discovery.ucl.ac.uk/id/eprint/10169669
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