Friston, Sebastian;
Congdon, Ben;
Steed, Anthony;
(2022)
Teaching Social Virtual Reality With Ubiq.
IEEE Computer Graphics and Applications
, 42
(6)
pp. 116-122.
10.1109/mcg.2022.3211729.
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Abstract
We share our experiences of teaching virtual reality with Ubiq, an open-source system for building social virtual reality (VR). VR as a subject touches on many areas, including perception, human–computer interaction, and psychology. In our VE module, we consider all aspects of VR. In recent years, networked VR, and in particular social VR, has become increasingly relevant, at the same time as demand for online and hybrid teaching has increased. Commercial social virtual reality systems have proliferated, but for a number of reasons, this has not resulted in systems any more suitable for research and teaching. As a result we created Ubiq, a system for building social VR applications designed first for research and teaching. In this article, we describe how Ubiq came to be, and our experiences of using it in our virtual environments module over the last two years.
Type: | Article |
---|---|
Title: | Teaching Social Virtual Reality With Ubiq |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1109/mcg.2022.3211729 |
Publisher version: | https://doi.org/10.1109/mcg.2022.3211729 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Open source software, Law, Education, Virtual reality, Virtual environments, Psychology, Education, Social factors |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science |
URI: | https://discovery.ucl.ac.uk/id/eprint/10161920 |
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