Browse by UCL Departments and Centres
Group by: Author | Type
Number of items: 28.
Article
Ament, MGA;
Cox, AL;
Blandford, A;
Brumby, DP;
(2013)
Making a Task Difficult: Evidence That Device-Oriented Steps Are Effortful and Error-Prone.
Journal of Experimental Psychology: Applied
, 19
(3)
pp. 195-204.
10.1037/a0034397.
|
Cook, J;
Swapp, D;
Pan, X;
Bianchi-Berthouze, N;
Blakemore, SJ;
(2013)
Atypical interference effect of action observation in autism spectrum conditions.
Psychological Medicine
pp. 1-10.
10.1017/S0033291713001335.
|
Iacovides, I;
Aczel, J;
Scanlon, E;
Woods, W;
(2013)
Making sense of game-play: How can we examine learning and involvement?
Transactions of the Digital Games Research Association
, 1
(1)
|
Meng, H;
Bianchi-Berthouz, N;
(2013)
Affective state level recognition in naturalistic facial and vocal expressions.
IEEE Transactions on Cybernetics
, 44
(3)
315- 328.
10.1109/TCYB.2013.2253768.
|
Wiseman, SEM;
Cox, AL;
Brumby, DP;
(2013)
Designing Devices With the Task in Mind: Which Numbers Are Really Used in Hospitals?
Human Factors: The Journal of the Human Factors and Ergonomics Society
, 55
(1)
61 - 74.
10.1177/0018720812471988.
|
Book chapter
Joiner, R;
Iacovides, I;
Darling, J;
Diament, A;
Drew, B;
Dudley, J;
Owen, M;
(2013)
Racing Academy: A case study of a digital game for supporting students learning of physics and engineering.
In: Baek, Y and Whitton, N, (eds.)
Cases on Digital Game-Based Learning: Methods, Models, and Strategies.
(pp. 509-523).
IGI Global
|
Proceedings paper
Aung, MSH;
Singh, A;
Lim, SL;
CdC Williams, A;
Watson, P;
Bianchi-Berthouze, N;
(2013)
Automatic Recognition of Protective Behaviour in Chronic Pain Rehabilitation.
In:
Proceedings of the Workshop on Ubiquitous games and gamification for promoting behavior change and wellbeing.
ACM
|
Back, J;
Iacovides, J;
Furniss, D;
Vincent, C;
Cox, A;
Blandford, A;
(2013)
Designing Better Prescription Charts: Why we Can’t Just Ask the Nurses.
In:
Papers from the Workshop on Safer Interaction in Medical Devices.
CHI+MED: Paris, France.
|
Bird, J;
Harrison, D;
Marshall, P;
(2013)
The Challenge of Maintaining Interest in a Large-Scale Public Floor Display.
In: Väänänen-Vainio-Mattila, K and Häkkilä, J and Cassinelli, A and Müller, J and Rukzio, E and Schmidt, A, (eds.)
Proceedings: Experiencing Interactivity in Public Spaces (EIPS): Workshop at CHI '13, April 28, 2013, Paris, France.
(pp. pp. 122-125).
Tampere University of Technology: Tampere, Finland.
|
Bradley, A;
Brumby, D;
Cox, AL;
Bird, J;
(2013)
How to manage your inbox: Is a once a day strategy best?
In:
Proceedings of the 27th International BCS Human Computer Interaction Conference (HCI 2013).
BCS Learning and Development Limited: London, UK.
|
Eveleigh, A;
Jennett, C;
Lynn, S;
Cox, AL;
(2013)
"I want to be a Captain! I want to be a Captain!": Gamification in the Old Weather Citizen Science Project.
In:
Gamification '13: Proceedings of the First International Conference on Gameful Design, Research, and Applications.
(pp. 79 - 82).
ACM: New York, NY, USA.
|
Furfaro, E;
berthouze, N;
Bevilacqua, F;
Tajadura Jimenez, A;
(2013)
Sonification of surface tapping: Influences on behaviour, emotion and surface perception.
In:
Proceedings of ISon.
(pp. pp. 21-28).
Interactive Sonification Workshop
|
Gould, SJJ;
Brumby, DP;
Cox, AL;
(2013)
What does it mean for an interruption to be relevant? An investigation of relevance as a memory effect.
In:
Proceedings of the Human Factors and Ergonomics Society Annual Meeting.
(pp. 149 -153).
Sage
|
Gould, SJJ;
Cox, AL;
Brumby, DP;
(2013)
Frequency and Duration of Self-initiated Task-switching in an Online Investigation of Interrupted Performance.
In:
Proceedings of the AAAI Conference on Human Computation & Crowdsourcing Works-in-Progress.
The Association for the Advancement of Artificial Intelligence (AAAI): Palo Alto, California.
|
Gould, SJJ;
Cox, AL;
Brumby, DP;
(2013)
Using graphical representations to support the calculation of infusion parameters.
In:
Human-Computer Interaction – INTERACT 2013.
(pp. 721 -728).
Springer: Berlin.
|
Gould, SJJ;
Cox, AL;
Brumby, DP;
Wiseman, S;
(2013)
Assessing the Viability of Online Interruption Studies.
In:
Proceedings of the AAAI Conference on Human Computation & Crowdsourcing Works-in-Progress.
The Association for the Advancement of Artificial Intelligence (AAAI): Palo Alto, California.
|
Harrison, D;
Bird, J;
Marshall, P;
Berthouze, N;
(2013)
Looking for bright spots: a bottom-up approach to encouraging urban exercise.
In: McKnight, L and Fitton, D, (eds.)
(Proceedings) Habits in Human-Computer Interaction (HCI): 1st Workshop on Habits in Human-Computer Interaction (hosted as part of BCS HCI 2013), 9 September 2013, Uxbridge, UK.
BCS (The Chartered Institute for IT)
|
Iacovides, I;
Cox, AL;
Blandford, A;
(2013)
Supporting learning within the workplace: Device training in healthcare.
In: Palanque, P and Détienne, F and Tricot, A, (eds.)
ECCE '13 Proceedings of the 31st European Conference on Cognitive Ergonomics.
Association for Computing Machinery: Toulouse, France.
|
Jennett, C;
Kloetzer, L;
Gold, M;
Cox, AL;
(2013)
Sociability in virtual citizen science.
In: Christou, G and Law, ELC and Geerts, D and Nacke, L and Zaphiris, P, (eds.)
Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games.
(pp. 29 - 32).
Self-published: Paris, France.
|
Kloetzer, L;
Schneider, D;
Jennett, C;
Iacovides, I;
Eveleigh, A;
Cox, AL;
Gold, M;
(2013)
Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
In:
Proceedings of the 2013 European Research Conference of the network of Access, Learning Careers and Identities.
(pp. pp. 73-92).
European Society for Research on the Education of Adults (ESREA): Linköping, Sweden.
|
Stawarz, KM;
Cox, AL;
(2013)
How technology supporting daily habits could help women remember oral contraception.
In:
Proceedings of the Workshop on Habits in Human-Computer Interaction at BCS-HCI 2013.
CHI+MED: London, UK.
|
Stawarz, KM;
Cox, AL;
Bird, J;
Benedyk, R;
(2013)
"I'd sit at home and do work emails": how tablets affect the work-life balance of office workers.
In:
CHI '13 Extended Abstracts on Human Factors in Computing Systems.
(pp. 1383 - 1388).
ACM: New York, NY, USA.
|
Wardlaw, J;
Cox, AL;
Haklay, M;
(2013)
Adaptation of Method-resources Between Projects: A Case Study From a Dynamic and Complex Work Domain.
In: Law, ELC and Hvannberg, EF and Vermeeren, APOS and Cockton, G and Jokela, T, (eds.)
Proceedings of CHI 2013 Workshop "Made for Sharing: HCI Stories for Transfer, Triumph and Tragedy".
(pp. pp. 4-9).
ACM SIGCHI: Paris, France.
|
Wiseman, S;
Brumby, DP;
Cox, A;
Hennessy, O;
(2013)
Tailoring number entry interfaces to the task of programming medical infusion pumps.
In:
Proceedings of the Human Factors and Ergonomics Society.
(pp. 683 - 687).
|
Conference item
Brumby, D;
Cox, AL;
Bird, J;
(2013)
Too Much Email, Too Much Checking.
Presented at: The 27th International British Computer Society Human Computer Interaction Conference: The Internet of things, Brunel University, London, UK.
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Cox, AL;
Bird, J;
Fleck, R;
(2013)
Digital Epiphanies: how self-knowledge can change habits and our attitudes towards them.
Presented at: The 27th International British Computer Society Human Computer Interaction Conference: The Internet of things, Brunel University, London, UK.
|
Zhou, Y;
Bird, J;
Cox, AL;
Brumby, D;
(2013)
Estimating Usage Can Reduce the Stress of Social Networking.
Presented at: Personal Informatics in the Wild: Hacking Habits for Health & Happiness — CHI 2013 Workshop, Paris, France.
|
Poster
Jennett, C;
Iacovides, I;
Skands, P;
Shomar, H;
Cox, AL;
(2013)
Gamification in citizen science: Projects in particle physics and synthetic biology.
Presented at: Gamification 2013, Stratford, ON, Canada.
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