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Number of items: 7.

Article

Ruggeri, Kai; Panin, Amma; Vdovic, Milica; Veckalov, Bojana; Abdul-Salaam, Nazeer; Achterberg, Jascha; Akil, Carla; ... Garcia-Garzon, Eduardo; + view all (2022) The globalizability of temporal discounting. Nature Human Behaviour , 6 (10) pp. 1386-1397. 10.1038/s41562-022-01392-w. Green open access
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Ruggeri, Kai; Većkalov, Bojana; Bojanić, Lana; Andersen, Thomas L; Ashcroft-Jones, Sarah; Ayacaxli, Nélida; Barea-Arroyo, Paula; ... Folke, Tomas; + view all (2021) The general fault in our fault lines. Nature Human Behaviour , 5 (10) pp. 1369-1380. 10.1038/s41562-021-01092-x. Green open access
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Proceedings paper

George, L; Singh, A; Berthouze, N; Gibbs, J; (2019) Thinking Outside the Binary: Supporting Gender Identity in HCI. In: Proceedings of the CHI Workshop on Sensitive Research, Practice, and Design in HCI:CHI 2019. ACM: Glasgow, Scotland UK. Green open access
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George, Leya; Singh, Aneesha; Berthouze, Nadia; Hobbs, Lorna; Gibbs, Jo; (2023) Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity. In: Väänänen, Kaisa and Goyal, Tesh and Kristensson, Per Ola and Peters, Anicia and Mueller, Stefanie and Williamson, Julie R and Wilson, Max L, (eds.) Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. (pp. p. 208). Association for Computing Machinery (ACM): New York, NY, United States. Green open access
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Pavarini, G; Alí, S; George, L; Kariyawasam, L; Lorimer, J; Tomat, N; Wang, K; ... Singh, I; + view all (2020) Gamifying bioethics. In: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts. (pp. pp. 320-325). ACM: New York, USA. Green open access
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Vilches Gonzalez, Maria Jose; George, Leya; Miteva, Lidia; Singh, Aneesha; (2023) Developing Empathy towards Experiences of Invisible Disabilities Through Games. In: Proceedings of the 2nd Empathy-Centric Design Workshop. (pp. pp. 1-8). ACM Green open access
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Conference item

Bruce, C; George, L; James, P; Athanasiadou, C; Newton, C; (2017) Investigating the effectiveness of “SWAN”, a digital game for remediation of acalculia in adults with aphasia. Presented at: 18th International Science of Aphasia Conference, University of Geneva, Switzerland. Green open access
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