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Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity

George, Leya; Singh, Aneesha; Berthouze, Nadia; Hobbs, Lorna; Gibbs, Jo; (2023) Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity. In: Väänänen, Kaisa and Goyal, Tesh and Kristensson, Per Ola and Peters, Anicia and Mueller, Stefanie and Williamson, Julie R and Wilson, Max L, (eds.) Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. (pp. p. 208). Association for Computing Machinery (ACM): New York, NY, United States. Green open access

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Abstract

Games can be powerful vehicles for gender identity exploration and self-reflection but are often subject to designers' biases including gender representation, limiting such opportunities. Using a game jam as a research-through-design method, alongside qualitative interviews with the creators, this paper explores how the process of creating games and the games themselves can facilitate exploration of and reflection on gender identity. We highlight aspects of identity people want to explore; how different game elements can support processes of exploring these, and what aspects are missing in games. Further, the process of creating and playing helped participants reflect on and reframe their understanding of gender regardless of their identity/experience. Finally, we reflect on the process of designing an inclusive jam around the topic of gender identity, which can be sensitive and divisive. Our work results in implications for the design of games and other potential tools for gender exploration.

Type: Proceedings paper
Title: Jamming-as-exploration: Creating and Playing Games to Explore Gender Identity
Event: CHI '23
ISBN-13: 9781450394215
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/3544548.3580646
Publisher version: https://doi.org/10.1145/3544548.3580646
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Gender identity exploration, Game jam, Qualitative methods, Game design
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
URI: https://discovery.ucl.ac.uk/id/eprint/10165908
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