Caon, M;
Angelini, L;
Mugellini, E;
Matassa, A;
Bianchi-Berthouze, N;
Singh, A;
Tajadura-Jiménez, A;
(2016)
Third workshop on full-body and multisensory experience.
In: Lukowicz, P and Krüger, A and Bulling, A and Lim, YK and Patel, SN, (eds.)
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct.
(pp. pp. 962-967).
Association for Computing Machinery (ACM): New York, NY, USA.
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Abstract
The workshop on "Full-Body and Multisensory Experience" aims at discussing the rich possibilities that the body offers to experience the external world and the prospects that arise for interaction designers when these often-neglected abilities are taken into account. In particular, the workshop will focus on the rediscovery of the human senses, either alone or in a multimodal combination, and of the perceptual-motor abilities of our body. The one-day workshop is divided in three steps: first phase is for the generation of ideas on multisensory interfaces, in the second phase, participants will have the possibilities to explore and rediscover their sensorimotor abilities through several exercises and games; in the third and last phase, there will be a further creative session in order to evaluate how the full body and multisensory activities have fostered people's creative processes. The aim of the whole experience is twofold: first, inspiring participants in designing novel concepts for multisensory interfaces; second, providing a preliminary study on the effect of these exercises in fostering creativity and supporting the design process of multisensory interfaces.
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