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Designing persuasive games through competition

Iacovides, I; Cox, AL; (2014) Designing persuasive games through competition. Presented at: The annual symposium on Computer-Human Interaction in Play (CHI PLAY 2014), Toronto, Canada. Green open access

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Abstract

This case study describes a game design competition that was influenced by participatory design. As an interactive way to raise awareness of human error research within the context of healthcare, we held a game design competition for the Errordiary website. Teams of students were challenged to develop a game that inspired curiosity and reflection on human error and blame culture, e.g. that got players thinking about how individuals can get blamed when the wider system is at fault. We consider how successful our approach was and discuss the tensions that arose during the design and evaluation process.

Type: Conference item (Presentation)
Title: Designing persuasive games through competition
Event: The annual symposium on Computer-Human Interaction in Play (CHI PLAY 2014)
Location: Toronto, Canada
Dates: 19 - 22 October 2014
Open access status: An open access version is available from UCL Discovery
Language: English
Additional information: Copyright © The Authors 2014.
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
URI: https://discovery.ucl.ac.uk/id/eprint/1467363
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