Iacovides, I;
Cox, AL;
(2014)
Designing persuasive games through competition.
Presented at: The annual symposium on Computer-Human Interaction in Play (CHI PLAY 2014), Toronto, Canada.
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Abstract
This case study describes a game design competition that was influenced by participatory design. As an interactive way to raise awareness of human error research within the context of healthcare, we held a game design competition for the Errordiary website. Teams of students were challenged to develop a game that inspired curiosity and reflection on human error and blame culture, e.g. that got players thinking about how individuals can get blamed when the wider system is at fault. We consider how successful our approach was and discuss the tensions that arose during the design and evaluation process.
Type: | Conference item (Presentation) |
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Title: | Designing persuasive games through competition |
Event: | The annual symposium on Computer-Human Interaction in Play (CHI PLAY 2014) |
Location: | Toronto, Canada |
Dates: | 19 - 22 October 2014 |
Open access status: | An open access version is available from UCL Discovery |
Language: | English |
Additional information: | Copyright © The Authors 2014. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > UCL Interaction Centre |
URI: | https://discovery.ucl.ac.uk/id/eprint/1467363 |
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