Su, Linjie;
(2025)
Digital Game Design in Remediating the Aesthetic Experience of Museum Artworks.
Doctoral thesis (Ph.D), UCL (University College London).
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Abstract
This research explores how digital games can be designed to remediate the aesthetic experience of artwork within museum contexts, thereby enhancing art appreciation and learning through interactive, player-driven engagement. While digital games are increasingly recognized as cultural products with educational value, their implementation in art museums often remains limited, frequently reduced to functional tools or decorative elements that lack meaningful interactivity and depth. Drawing on the concept of remediation (Bolter & Grusin, 1999), this study investigates how game design can transcend passive viewing and foster deeper aesthetic and cultural engagement of art through the multimodal structure and progressive learning system within a digital game. Adopting an interdisciplinary framework that integrates digital game studies, museum studies, art appreciation, and education theory, the research combines literature review, case studies, game designers’ interviews, and practice-based prototyping with playtests. A game prototype was developed and iteratively tested to examine how game aesthetics, mechanics, narratives, and player interaction can reshape the presentation and interpretation of Leonardo da Vinci’s second version of The Virgin of the Rocks (1491-1506). The findings reveal strategies for facilitating player-driven meaning-making, creative exploration, and progressive learning, contributing to more dynamic and impactful artistic experiences. This thesis offers new insights into the intersection of digital games, game-based learning, and art education, highlighting the transformative potential of games as experiential learning environments in public art institutions.
| Type: | Thesis (Doctoral) |
|---|---|
| Qualification: | Ph.D |
| Title: | Digital Game Design in Remediating the Aesthetic Experience of Museum Artworks |
| Open access status: | An open access version is available from UCL Discovery |
| Language: | English |
| Additional information: | Copyright © The Author 2025. Original content in this thesis is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) Licence (https://creativecommons.org/licenses/by-nc/4.0/). Any third-party copyright material present remains the property of its respective owner(s) and is licensed under its existing terms. Access may initially be restricted at the author’s request. |
| Keywords: | Digital Game Design, Game Studies, Remediation, Videogame in Museum, Game-based Learning, Player-driven Meaning-making, Creative Game Prototyping, Artgame, Game and Traditional Artworks |
| UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
| URI: | https://discovery.ucl.ac.uk/id/eprint/10216808 |
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