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Inhabiting identity through cinematic and video game architectures

Haralambidou, Penelope; Pearson, Luke; (2025) Inhabiting identity through cinematic and video game architectures. Materia Arquitectura (28) pp. 12-25. 10.56255/ma.vi28.610. Green open access

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Abstract

Do social media platforms transform us from information consumers into data serfs in digital feudalism? How does the increasingly gamified gig economy reshape our understanding of work? Will our homes shoulder the burden of end-of-life care? Can digital technology reconstruct lost heritage and offer new homelands for diasporic identities? What is the future of the museum? Could worldbuilding immerse office work in a virtual forest? These are not just speculative questions—they were provocations for design, theory, and storytelling developed by students in the Cinematic and Videogame Architecture MArch programme (CVA) at the Bartlett School of Architecture, UCL. 1 Architecture has long served as an underlying structuring device for both film and videogames. From set design to compositing techniques and innovations in computer graphics, the challenge of representing space has been crucial in shaping our contemporary media landscape. Consequently, the narrative and storytelling potential of time-based and interactive media are not only transforming how architecture is built and represented but also how it is imagined and experienced.

Type: Article
Title: Inhabiting identity through cinematic and video game architectures
Open access status: An open access version is available from UCL Discovery
DOI: 10.56255/ma.vi28.610
Publisher version: https://doi.org/10.56255/ma.vi28.610
Language: English
Additional information: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License . Materia Arquitectura provides immediate and free access to all content in this electronic edition, published simultaneously with the print edition. Materia Arquitectura does not charge any fees to authors. All content in this electronic edition is distributed under the Creative Commons Attribution-ShareAlike 4.0 International (CC-BY-SA) license. The Creative Commons license allows free and immediate access to the content and allows any user to read, download, copy, distribute, print, search, or generate links to the full text of the articles. It also allows them to be crawled for indexing, transferred as data to software, or used for any other legal purpose. The license also grants usage rights to those who use an open license (Creative Commons or equivalent). The rights to the published texts and images belong to their authors, who grant Materia Arquitectura the license to use them. The management of permissions and authorization for the publication of images (or any other material) containing copyright and their subsequent reproduction rights in this publication are the sole responsibility of the authors of the articles. As long as they acknowledge the source, authors are free to distribute their articles through other means. Any reproduction of the material, in whole or in part, must acknowledge its source.
Keywords: Architecture, Arts & Humanities
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture
URI: https://discovery.ucl.ac.uk/id/eprint/10216125
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