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Real-time controllable motion transition for characters

Tang, Xiangjun; Wang, He; Hu, Bo; Gong, Xu; Yi, Ruifan; Kou, Qilong; Jin, Xiaogang; (2022) Real-time controllable motion transition for characters. ACM Transactions on Graphics , 41 (4) , Article 137. 10.1145/3528223.3530090. Green open access

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Abstract

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability and speed, which renders any methods that need offline computation (or post-processing) or cannot incorporate (often unpredictable) user control undesirable. To this end, we propose a new real-time transition method to address the aforementioned challenges. Our approach consists of two key components: motion manifold and conditional transitioning. The former learns the important low-level motion features and their dynamics; while the latter synthesizes transitions conditioned on a target frame and the desired transition duration. We first learn a motion manifold that explicitly models the intrinsic transition stochasticity in human motions via a multi-modal mapping mechanism. Then, during generation, we design a transition model which is essentially a sampling strategy to sample from the learned manifold, based on the target frame and the aimed transition duration. We validate our method on different datasets in tasks where no post-processing or offline computation is allowed. Through exhaustive evaluation and comparison, we show that our method is able to generate high-quality motions measured under multiple metrics. Our method is also robust under various target frames (with extreme cases).

Type: Article
Title: Real-time controllable motion transition for characters
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/3528223.3530090
Publisher version: https://doi.org/10.1145/3528223.3530090
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Animation; conditional transitioning; deep learning; in-betweening; locomotion; motion manifold; real-time
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/10215228
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