UCL Discovery
UCL home » Library Services » Electronic resources » UCL Discovery

Cloth Animation with Time-dependent Persistent Wrinkles

Gong, Deshan; Yang, Yin; Shao, Tianjia; Wang, He; (2025) Cloth Animation with Time-dependent Persistent Wrinkles. Computer Graphics Forum , 44 (2) , Article e70031. 10.1111/cgf.70031. Green open access

[thumbnail of Wang_Computer Graphics Forum - 2025 - Gong - Cloth Animation with Time‐dependent Persistent Wrinkles.pdf]
Preview
Text
Wang_Computer Graphics Forum - 2025 - Gong - Cloth Animation with Time‐dependent Persistent Wrinkles.pdf

Download (12MB) | Preview

Abstract

Persistent wrinkles are often observed on crumpled garments e.g., the wrinkles around the knees after sitting for a while. Such wrinkles can be easily recovered if not deformed for long, and otherwise be persistent. Since they are vital to the visual realism of cloth animation, we aim to simulate realistic looking persistent wrinkles. To this end, we present a physics-inspired finegrained wrinkle model. Different from existing methods, we recognize the importance of the interplay between internal friction and plasticity during wrinkle formation. Furthermore, we model their time dependence for persistent wrinkles. Our model is capable of not only simulating realistic wrinkle patterns, but also their time-dependent changes according to how long the deformation is maintained. Through extensive experiments, we show that our model is effective in simulating realistic spatial and temporal varying wrinkles, versatile in simulating different materials, and capable of generating more fine-grained wrinkles than the state of the art.

Type: Article
Title: Cloth Animation with Time-dependent Persistent Wrinkles
Open access status: An open access version is available from UCL Discovery
DOI: 10.1111/cgf.70031
Publisher version: https://doi.org/10.1111/cgf.70031
Language: English
Additional information: © 2025 The Author(s). Computer Graphics Forum published by Eurographics - The European Association for Computer Graphics and John Wiley & Sons Ltd. This is an open access article under the terms of the Creative Commons Attribution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
Keywords: Science & Technology, Technology, Computer Science, Software Engineering, Computer Science, center dot <bold>Computing methodologies</bold> -> Physical simulation, Animation, BEHAVIOR, RECOVERY, FRICTION, FABRICS, CREASE, LEVEL, MODEL
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/10215209
Downloads since deposit
1Download
Download activity - last month
Download activity - last 12 months
Downloads by country - last 12 months

Archive Staff Only

View Item View Item