Chen, Dody MH;
(2025)
Game Localisation in Live Game Streaming: A Practice-Led
Case Study.
In:
2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads.
Digitial Games Research Association (DiGRA): Malta.
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Type: | Proceedings paper |
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Title: | Game Localisation in Live Game Streaming: A Practice-Led Case Study |
Event: | Abstract Proceedings of DiGRA 2025: Games at the Crossroads |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.26503/dl.v2025i3.2560 |
Publisher version: | https://doi.org/10.26503/dl.v2025i3.2560 |
Language: | English |
Additional information: | This version is the version of record. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | video games, live game streaming, game streamers, streaming-based game localisation, game localisation, audiovisual translation |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL SLASH UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities > SELCS |
URI: | https://discovery.ucl.ac.uk/id/eprint/10210825 |
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