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Game Localisation in Live Game Streaming: A Practice-Led Case Study

Chen, Dody MH; (2025) Game Localisation in Live Game Streaming: A Practice-Led Case Study. In: 2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads. Digitial Games Research Association (DiGRA): Malta. Green open access

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Type: Proceedings paper
Title: Game Localisation in Live Game Streaming: A Practice-Led Case Study
Event: Abstract Proceedings of DiGRA 2025: Games at the Crossroads
Open access status: An open access version is available from UCL Discovery
DOI: 10.26503/dl.v2025i3.2560
Publisher version: https://doi.org/10.26503/dl.v2025i3.2560
Language: English
Additional information: This version is the version of record. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: video games, live game streaming, game streamers, streaming-based game localisation, game localisation, audiovisual translation
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL SLASH
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities > SELCS
URI: https://discovery.ucl.ac.uk/id/eprint/10210825
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