Yi, Guyi;
              
      
            
                Di Carlo, Ilaria;
              
      
        
        
  
(2021)
  Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience.
    
    
      In: Yuan, Philip F and Yao, Jiawei and Yan, Chao and Wang, Xiang and Leach, Neil, (eds.)
      Proceedings of the 2020 DigitalFUTURES: The 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020).
      
      (pp. pp. 79-90).
    
 Springer: Singapore, Singapore.
  
  
      
    
  
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Abstract
The proliferation of digital technology has swelled the amount of time people spent in cyberspace and weakened our sensibility of the physical world. Human beings in this digital era are already cyborgs as the smart devices have become an integral part of our life. Imagining a future where human totally give up mobile phones and embrace nature is neither realistic nor reasonable. What we should aim to explore is the opportunities and capabilities of digital technology in terms of fighting against its own negative effect - cyber addiction, and working as a catalyst that re-embeds human into outdoor world. Cyborgian systems behave through embedded intelligence in the environment and discrete wearable devices for human. In this way, cyborgian approach enables designers to take advantages of digital technologies to achieve two objectives: one is to improve the quality of environment by enhancing our understanding of non-human creatures; the other is to encourage a proper level of human participation without disturbing eco-balance. Finally, this paper proposed a cyborgian eco-interaction design model which combines top-down and bottom-up logics and is organized by the Internet of Things, so as to provide a possible solution to the concern that technologies are isolating human and nature.
| Type: | Proceedings paper | 
|---|---|
| Title: | Cyborgian Approach of Eco-interaction Design Based on Machine Intelligence and Embodied Experience | 
| Event: | 2nd International Conference on Computational Design and Robotic Fabrication (CDRF 2020) | 
| ISBN-13: | 978-981-33-4399-3 | 
| Open access status: | An open access version is available from UCL Discovery | 
| DOI: | 10.1007/978-981-33-4400-6_8 | 
| Publisher version: | https://doi.org/10.1007/978-981-33-4400-6_8 | 
| Language: | English | 
| Additional information: | This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made. The images or other third party material in this chapter are included in the chapter's Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter's Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. | 
| Keywords: | Cyborg; Embodied cognition; Embedded intelligence; Interactive environment; AR; User experience | 
| UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture  | 
        
| URI: | https://discovery.ucl.ac.uk/id/eprint/10208418 | 
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