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Do you read me? (E)motion Legibility of Virtual Reality Character Representations

Brandstatter, K; Congdon, BJ; Steed, A; (2024) Do you read me? (E)motion Legibility of Virtual Reality Character Representations. In: 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. pp. 299-308). IEEE: Bellevue, WA, USA. Green open access

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Abstract

We compared the body movements of five virtual reality (VR) avatar representations in a user study $(\mathrm{N}=53)$ to ascertain how well these representations could convey body motions associated with different emotions: one head-and-hands representation using only tracking data, one upper-body representation using inverse kinematics (IK), and three full-body representations using IK, motioncapture, and the state-of-the-art deep-learning model AGRoL. Participants' emotion detection accuracies were similar for the IK and AGRoL representations, highest for the full-body motion-capture representation and lowest for the head-and-hands representation. Our findings suggest that from the perspective of emotion expressivity, connected upper-body parts that provide visual continuity improve clarity, and that current techniques for algorithmically animating the lower-body are ineffective. In particular, the deep-learning technique studied did not produce more expressive results, suggesting the need for training data specifically made for social VR applications.

Type: Proceedings paper
Title: Do you read me? (E)motion Legibility of Virtual Reality Character Representations
Event: 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Dates: 21 Oct 2024 - 25 Oct 2024
Open access status: An open access version is available from UCL Discovery
DOI: 10.1109/ISMAR62088.2024.00044
Publisher version: https://doi.org/10.1109/ismar62088.2024.00044
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Legged locomotion, Solid modeling, Visualization, Emotion recognition, Accuracy, Tracking, Avatars, Training data, Motion capture, Data models
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/10203417
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