Gingerich, J;
(2018)
Freedom and the value of games.
Canadian Journal of Philosophy
, 48
(6)
pp. 831-849.
10.1080/00455091.2017.1423224.
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Abstract
This essay explores the features in virtue of which games are valuable or worthwhile to play. The difficulty view of games holds that the goodness of games lies in their difficulty: by making activities more complex or making them require greater effort, they structure easier activities into more difficult, therefore more worthwhile, activities. I argue that a further source of the value of games is that they provide players with an experience of freedom, which they provide both as paradigmatically unnecessary activities and by offering opportunities for relatively unconstrained choice inside the ‘lusory’ world that players inhabit.
Type: | Article |
---|---|
Title: | Freedom and the value of games |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1080/00455091.2017.1423224 |
Publisher version: | https://doi.org/10.1080/00455091.2017.1423224 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Aesthetics; ethics; games; freedom; achievement |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL SLASH UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities > Dept of Philosophy |
URI: | https://discovery.ucl.ac.uk/id/eprint/10197498 |




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