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Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments

Marques, Tiago Garrido; Schumann, Sandy; Mariconti, Enrico; (2024) Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments. Crime Science , 13 (1) , Article 14. 10.1186/s40163-024-00208-8. Green open access

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Abstract

BACKGROUND: Disruptive behaviours are a recurrent concern in online gaming and are usually dealt with through reactive and punitive strategies. However, in health and educational settings, workplaces, and the context of interpersonal relationships, positive behaviour interventions have been implemented as well. This systematic review assessed the use of positive behaviour strategies as well as their effectiveness in a range of environments to suggest routes for transferring such interventions to (multiplayer) online gaming. METHODS: We included 22 records in the review and examined (a) the targeted individuals/groups, (b) the specific disruptive behaviour problems that were addressed, (c) the nature of the positive behaviour strategy intervention, and (d) its effectiveness. RESULTS: Findings showed that the most common interventions that have been investigated thus far are the promotion of active bystander intervention, the good behaviour game, and tootling/positive peer reporting. These sought to prevent or reduce aggressive behaviour, negative peer interaction, name-calling, cyberbullying, and hate speech. The identified interventions differed in their effectiveness; however, all demonstrated some degree of positive impact. CONCLUSIONS: Considering similarities and differences between online and offline settings, we propose that tootling and the good behaviour game are most suitable to be applied to (multiplayer) online gaming.

Type: Article
Title: Positive behaviour interventions in online gaming: a systematic review of strategies applied in other environments
Open access status: An open access version is available from UCL Discovery
DOI: 10.1186/s40163-024-00208-8
Publisher version: http://dx.doi.org/10.1186/s40163-024-00208-8
Language: English
Additional information: © 2024 BioMed Central Ltd. This article is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
Keywords: Positive behaviour, Disruptive behaviour, Online gaming Prevention
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Security and Crime Science
URI: https://discovery.ucl.ac.uk/id/eprint/10193002
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