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You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls

Markiewicz, Nikola; Russa, Miruna; Fokkens, Annemiek; Dechant, Martin; Friehs, Maximilian A; (2023) You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls. International Journal of Human–Computer Interaction 10.1080/10447318.2023.2285624. (In press). Green open access

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Abstract

Mastering the art of stopping initiated actions is vital when playing video games. However, what characteristics make up the perfect warning or stop-signal remains unclear. In the present study we compared performance in a basic and a gamified stop-signal task depending on different stop-signal modalities: auditory, haptic and audio-haptic. Data from a complete within-subjects design (N ¼ 24), revealed an advantage of haptic or audio-haptic stop-signals as compared to purely auditory ones. Further, results show an overall slower performance in the game-version compared to the basic version. With regards to the subjective experience, the results revealed higher motivation to perform in the gamified task, but a somewhat deeper flow experience in the basic task. In sum, these results confirm that stop-signal modality influences reactive response inhibition in both basic and gamified tasks. Future research may extend and generalize these findings to other cross-modal and more complicated gaming setups. Game developers may draw on these findings to optimize the communication of stop signals via vibrations in a handheld controller.

Type: Article
Title: You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls
Open access status: An open access version is available from UCL Discovery
DOI: 10.1080/10447318.2023.2285624
Publisher version: https://doi.org/10.1080/10447318.2023.2285624
Language: English
Additional information: © 2023 The Author(s). Published with license by Taylor & Francis Group, LLC. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. The terms on which this article has been published allow the posting of the Accepted Manuscript in a repository by the author(s) or with their consent.
Keywords: Inhibition; stop-signal task; gamification; haptic feedback; signal perception
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > Clinical, Edu and Hlth Psychology
URI: https://discovery.ucl.ac.uk/id/eprint/10183661
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