Işlk, M;
Rünz, M;
Georgopoulos, M;
Khakhulin, T;
Starck, J;
Agapito, L;
Nießner, M;
(2023)
HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion.
ACM Transactions on Graphics
, 42
(4)
, Article 160. 10.1145/3592415.
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Abstract
Representing human performance at high-fidelity is an essential building block in diverse applications, such as film production, computer games or videoconferencing. To close the gap to production-level quality, we introduce HumanRF1, a 4D dynamic neural scene representation that captures full-body appearance in motion from multi-view video input, and enables playback from novel, unseen viewpoints. Our novel representation acts as a dynamic video encoding that captures fine details at high compression rates by factorizing space-time into a temporal matrix-vector decomposition. This allows us to obtain temporally coherent reconstructions of human actors for long sequences, while representing high-resolution details even in the context of challenging motion. While most research focuses on synthesizing at resolutions of 4MP or lower, we address the challenge of operating at 12MP. To this end, we introduce ActorsHQ, a novel multi-view dataset that provides 12MP footage from 160 cameras for 16 sequences with high-fidelity, per-frame mesh reconstructions2. We demonstrate challenges that emerge from using such high-resolution data and show that our newly introduced HumanRF effectively leverages this data, making a significant step towards production-level quality novel view synthesis.
Type: | Article |
---|---|
Title: | HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1145/3592415 |
Publisher version: | https://doi.org/10.1145/3592415 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Science & Technology, Technology, Computer Science, Software Engineering, Computer Science, neural rendering, free-view video synthesis |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science |
URI: | https://discovery.ucl.ac.uk/id/eprint/10178532 |
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