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Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences

Murray, C.; Dunstan, M.; Heron, C.; Holland, L.; Palmer, S.; Price, D.; Basham, M.; (2022) Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences. Research for All , 6 (1) pp. 1-18. 10.14324/RFA.06.1.14. Green open access

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Abstract

Diamond: The Game is a board game designed for secondary school students (aged 11–18) to enable them to explore a broad variety of science, technology, engineering and mathematics (STEM) careers, STEM subjects and life as a scientist. Board games are a reusable and entertaining way to directly engage students in STEM, but careful consideration of mechanics, messages and accessibility is required to successfully deliver on this goal. Diamond: The Game was designed and evaluated against these considerations. The inclusive approach to design resulted in a better and more accessible game for all. Its success is further evident in the rise in the number of players who would consider a career as a scientist or an engineer after playing. The opportunities to explore collaboration, failure and the interdisciplinary nature of science in the game were particularly highlighted in discussions with students, teachers and careers advisers.

Type: Article
Title: Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences
Open access status: An open access version is available from UCL Discovery
DOI: 10.14324/RFA.06.1.14
Publisher version: https://doi.org/10.14324/RFA.06.1.14
Language: English
Additional information: © 2022, Claire Murray, Matthew Dunstan, Catherine Heron, Laura Holland, Sophy Palmer, David Price and Mark Basham. This is an open-access article distributed under the terms of the Creative Commons Attribution Licence (CC BY) 4.0 https://creativecommons.org/licenses/by/4.0/, which permits unrestricted use, distribution and reproduction in any medium, provided the original authors and source are credited.
Keywords: informal learning, inclusive, public engagement, school engagement, schools, science education, young people, games
URI: https://discovery.ucl.ac.uk/id/eprint/10155347
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