Liu, C;
Bengler, B;
Di Cuia, D;
Seaborn, K;
Nunes Vilaza, G;
Gallacher, S;
Capra, L;
(2018)
Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild.
In: Koskinen, I and Lim, YK and Cerratto-Pargman, T and Chow, K and Odom, W, (eds.)
DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference.
(pp. pp. 1169-1181).
Association for Computing Machinery (ACM): New York, NY, USA.
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Abstract
Existing platforms for sharing locative digital content rely on the use of mobile phones for accessing the content. This can be a major deterrent to wider public access and also hinders immediacy and 'in the moment' discoverability. Building on previous work in situated public installations, we developed Pinsight, a novel platform for enabling end-users, such as local communities, to create and share digital content in-situ with public audiences through physical interactive devices. Pinsight is based on a set of design principles that focus on supporting both the expressiveness of content creators and the appeal to public audiences. This paper describes the design of the platform and how it supports sharing knowledge in ways different to conventional media. Through preliminary evaluations and two in-the-wild studies, we explore how such a situated technology can be used by different user groups (content designers, history communities, local residents) for sharing content with public audiences (visitors, pedestrians, residents) in different contexts.
Type: | Proceedings paper |
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Title: | Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild |
Event: | 2018 Designing Interactive Systems Conference (DIS '18) |
Location: | Honk Kong |
Dates: | 09 June 2018 - 13 June 2018 |
ISBN-13: | 978-1-4503-5198-0 |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1145/3196709.3196782 |
Publisher version: | https://doi.org/10.1145/3196709.3196782 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Situated display; authoring tool; locative media; tangible interfaces; public engagement |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science |
URI: | https://discovery.ucl.ac.uk/id/eprint/10045965 |




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