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Developing a Pedagogical Framework for Designing a Multisensory Serious Gaming Environment

Price, S; Duffy, S; Gori, M; (2017) Developing a Pedagogical Framework for Designing a Multisensory Serious Gaming Environment. In: Volpe, G and Gori, M and Bianchi-Berthouze, N and Baud-Bovy, G and Alborno, P and Volta, E, (eds.) MIE 2017: Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education. (pp. pp. 1-9). ACM: New York, USA. Green open access

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Abstract

The importance of multisensory interaction for learning has increased with improved understanding of children’s sensory development, and a flourishing interest in embodied cognition. The potential to foster new forms of multisensory interaction through various sensor, mobile and haptic technologies is promising in providing new ways for young children to engage with key mathematical concepts. However, designing effective learning environments for real world classrooms is challenging, and requires a pedagogically, rather than technologically, driven approach to design. This paper describes initial work underpinning the development of a pedagogical framework, intended to inform the design of a multisensory serious gaming environment. It identifies the theoretical basis of the framework, illustrates how this informs teaching strategies, and outlines key technology research driven perspectives and considerations important for informing design. An initial table mapping mathematical concepts to design, a framework of considerations for design, and a process model of how the framework will continue to be developed across the design process are provided.

Type: Proceedings paper
Title: Developing a Pedagogical Framework for Designing a Multisensory Serious Gaming Environment
Event: Multimodal Interaction for Education (MIE 2017), ICMI 2017 International Workshop, 13-17 November 2017, Glasgow, UK
Location: Glasgow, UK
Dates: 13 November 2017 - 17 November 2017
ISBN-13: 9781450355575
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/3139513.3139517
Publisher version: https://doi.org/10.1145/3139513.3139517
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Interaction design, Education, Participatory design, Ubiquitous and mobile computing
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media
URI: https://discovery.ucl.ac.uk/id/eprint/10038746
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