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Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment

Burn, Andrew; (2013) Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment. In: Willett, Rebekah and Richards, Christopher and Marsh, Jackie and Bishop, Julia and Burn, Andrew, (eds.) Children, Media And Playground Cultures. Palgrave Macmillan: Basingstoke. (In press).

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Abstract

This chapter presents an analysis of ethnographic data from the project Children's Playground Games in the New Media Age. Using survey, interview and observational data, it analyses how children draw on their experience of computer games to develop phusical games in the playground. It argues that these two kinds of virtual world - the digital world and the imaginary playground world - are closely implicated with each, and that game structures and narratives are transformed in specific ways as they migrate from one context to the other.

Type: Book chapter
Title: Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment
Language: English
Keywords: playground games, computer games
UCL classification: UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
URI: https://discovery.ucl.ac.uk/id/eprint/10014341
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