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Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment

Burn, Andrew; (2013) Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment. In: Willett, Rebekah and Richards, Chris and Marsh, Jackie and Burn, Andrew and Bishop, Julia C, (eds.) Children, Media and Playground Cultures: Ethnographic Studies of School Playtimes. (pp. 120-144). Palgrave Macmillan: London, UK. Green open access

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Abstract

This chapter focuses specifically on the form of computer games and its relation to the games of the playground. The Opies were unable to study this connection, of course, though a little more recent work has begun to touch on it. Curtis, for example, notes how the narratives and structures of specific computer games were beginning to appear in boys’ imaginative play; and how these games form part of the shared ‘lore’ which migrates across and between groups of children: It was not only football which surmounted the school-class barrier. One group of boys played imaginative games based on computer games: Metal Gear Solid, Predator, Alien Resurrection and Tunnel Number One. (Curtis, 2001: 69)

Type: Book chapter
Title: Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment
Open access status: An open access version is available from UCL Discovery
DOI: 10.1057/9781137318077_6
Publisher version: https://doi.org/10.1057/9781137318077_6
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
UCL classification: UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
URI: https://discovery.ucl.ac.uk/id/eprint/10014341
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