Browse by UCL people
Group by: Type | Date
Number of items: 7.
Article
Chen, Dody MH;
(2022)
Issues and Strategies of Localising Sensitive Audiovisual Elements in Game Streaming: A Case Study on Overwatch League (OWL) Chinese Streaming.
British Journal of Chinese Studies
, 12
(2)
pp. 154-179.
10.51661/bjocs.v12i2.191.
|
Chen, Menghan;
(2024)
The visibility of Chinese game localizers on Gcores: Personal branding, networking, business collaboration, and game distribution.
L10N Journal
, 3
(1)
pp. 6-32.
|
Chen, Menghan;
(2024)
Netnography of Fan Localization on Social Media Releases: Observation of Overwatch (OW) and Overwatch League (OWL).
Media and Intercultural Communication: A Multidisciplinary Journal
, 2
(1)
pp. 1-19.
10.22034/MIC.2023.423883.1007.
|
Proceedings paper
Chen, Dody MH;
(2025)
Game Localisation in Live Game Streaming: A Practice-Led
Case Study.
In:
2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads.
Digitial Games Research Association (DiGRA): Malta.
|
Chen, Menghan;
(2023)
Fan Localisation in the Chinese Overwatch Game Community: Conflicts about the Information Transmission.
In:
Proceedings of The 2023 DiGRA International Conference.
Digital Games Research Association DiGRA: Finland.
|
Conference item
Chen, Menghan;
Luo, Haoxi;
(2024)
Translating Cultural Memory in Video Games: Realism and Localization of Chinese Parents.
Presented at: Digital Games Research Association 2024: Playgrounds, Guadalajara, Mexico.
|
Thesis
|
Chen, Dody Menghan;
(2025)
Game Localisation in Live Game Streaming: A Practice-Led Case Study.
Doctoral thesis (Ph.D), UCL (University College London).
|