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Number of items: 7.

Article

Chen, Dody MH; (2022) Issues and Strategies of Localising Sensitive Audiovisual Elements in Game Streaming: A Case Study on Overwatch League (OWL) Chinese Streaming. British Journal of Chinese Studies , 12 (2) pp. 154-179. 10.51661/bjocs.v12i2.191. Green open access
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Chen, Menghan; (2024) The visibility of Chinese game localizers on Gcores: Personal branding, networking, business collaboration, and game distribution. L10N Journal , 3 (1) pp. 6-32. Green open access
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Chen, Menghan; (2024) Netnography of Fan Localization on Social Media Releases: Observation of Overwatch (OW) and Overwatch League (OWL). Media and Intercultural Communication: A Multidisciplinary Journal , 2 (1) pp. 1-19. 10.22034/MIC.2023.423883.1007. Green open access
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Proceedings paper

Chen, Dody MH; (2025) Game Localisation in Live Game Streaming: A Practice-Led Case Study. In: 2025: Abstract Proceedings of DiGRA 2025: Games at the Crossroads. Digitial Games Research Association (DiGRA): Malta. Green open access
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Chen, Menghan; (2023) Fan Localisation in the Chinese Overwatch Game Community: Conflicts about the Information Transmission. In: Proceedings of The 2023 DiGRA International Conference. Digital Games Research Association DiGRA: Finland. Green open access
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Conference item

Chen, Menghan; Luo, Haoxi; (2024) Translating Cultural Memory in Video Games: Realism and Localization of Chinese Parents. Presented at: Digital Games Research Association 2024: Playgrounds, Guadalajara, Mexico. Green open access
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Thesis

Chen, Dody Menghan; (2025) Game Localisation in Live Game Streaming: A Practice-Led Case Study. Doctoral thesis (Ph.D), UCL (University College London).

This list was generated on Sun Jan 18 14:45:15 2026 GMT.