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Number of items: 5.

Article

Collins, E; Cox, AL; (2014) Switch on to games: Can digital games aid post-work recovery? International Journal of Human Computer Studies , 72 (8-9) pp. 654-662. 10.1016/j.ijhcs.2013.12.006. Green open access
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Collins, EIM; Cox, AL; Wootton, R; (2015) Out of work, out of mind? Smartphone use and work-life boundaries. International Journal of Mobile Human Computer Interaction , 7 (3) pp. 67-77. 10.4018/ijmhci.2015070105. Green open access
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Proceedings paper

Collins, EIM; Cox, AL; Harrison, D; Bird, J; (2014) Social networking use and RescueTime: The issue of engagement. In: Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication. (pp. 687 - 690). ACM Green open access
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Collins, EIM; Cox, AL; Lee, F; (2016) Say Cheese! Games for Successful Academic and Student Networking. In: Cox, A and Toups, ZO and Mandryk, RL and Cairns, P, (eds.) CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play. (pp. pp. 105-115). Association for Computing Machinery (ACM): New York, NY, USA. Green open access
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Cox, AL; Collins, E; Dray, S; Bird, J; Peters, A; Mauthner, N; (2014) Socio-technical practices and work-home boundaries. In: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services. (pp. 581 - 584). ACM: New York. Green open access
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