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Number of items: 5.
Article
Collins, E;
Cox, AL;
(2014)
Switch on to games: Can digital games aid post-work recovery?
International Journal of Human Computer Studies
, 72
(8-9)
pp. 654-662.
10.1016/j.ijhcs.2013.12.006.
|
Collins, EIM;
Cox, AL;
Wootton, R;
(2015)
Out of work, out of mind? Smartphone use and work-life boundaries.
International Journal of Mobile Human Computer Interaction
, 7
(3)
pp. 67-77.
10.4018/ijmhci.2015070105.
|
Proceedings paper
Collins, EIM;
Cox, AL;
Harrison, D;
Bird, J;
(2014)
Social networking use and RescueTime: The issue of engagement.
In:
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct Publication.
(pp. 687 - 690).
ACM
|
Collins, EIM;
Cox, AL;
Lee, F;
(2016)
Say Cheese! Games for Successful Academic and Student Networking.
In: Cox, A and Toups, ZO and Mandryk, RL and Cairns, P, (eds.)
CHI PLAY '16: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play.
(pp. pp. 105-115).
Association for Computing Machinery (ACM): New York, NY, USA.
|
Cox, AL;
Collins, E;
Dray, S;
Bird, J;
Peters, A;
Mauthner, N;
(2014)
Socio-technical practices and work-home boundaries.
In:
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services.
(pp. 581 - 584).
ACM: New York.
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