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The Future's Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse

Hudson-Smith, Andrew; Shakeri, Moozhan; (2022) The Future's Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse. Urban Planning , 7 (2) pp. 214-217. 10.17645/up.v7i2.5893. Green open access

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Abstract

In this editorial linked to the thematic issue on “Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning,” we explore how urban planning has been, arguably, slow on the uptake of modern technologies and the move towards the next media revolution: The Metaverse is now on the horizon. By artfully pushing technological, cultural, and social boundaries in creating virtual environments, games and gaming technologies have pre-sented interesting opportunities and challenges for the planning profession, theory, and education over the years. This thematic issue documents a wide range of innovative practices in planning enabled by games and gaming technologies. It attempts to open discussions about the way we conceptualize and treat new media and technologies in planning. By pro-viding a wide range of examples, from non‐digital games to gamified systems, interactive simulations and digital games, the issue shows that the lack of adoption of these practices has less to do with their technical possibilities and more to do with the way we understand tools and their added value in the dominant narratives of planning. As we note at the end, planning should be at the forefront of these technologies, not embracing technologies for technologies sake but because it should, as a profession, be leading the way into these new environments.

Type: Article
Title: The Future's Not What It Used To Be: Urban Wormholes, Simulation, Participation, and Planning in the Metaverse
Open access status: An open access version is available from UCL Discovery
DOI: 10.17645/up.v7i2.5893
Publisher version: https://doi.org/10.17645/up.v7i2.5893
Language: English
Additional information: © Andrew Hudson-Smith, Moozhan Shakeri. This is an open access article distributed under the terms of the Creative Commons Attribution 4.0 license (http://creativecommons.org/licenses/by/4.0), which permits any use, distribution, and reproduction of the work without further permission provided the original author(s) and source are credited.
Keywords: Social Sciences, Urban Studies, gaming, Metaverse, public participation, simulation, GAMES
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > Centre for Advanced Spatial Analysis
URI: https://discovery.ucl.ac.uk/id/eprint/10183357
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