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Implications of 3D Forest Stand Reconstruction Methods for Radiative Transfer Modeling: A Case Study in the Temperate Deciduous Forest

Liu, C; Calders, K; Meunier, F; Gastellu-Etchegorry, JP; Nightingale, J; Disney, M; Origo, N; ... Verbeeck, H; + view all (2022) Implications of 3D Forest Stand Reconstruction Methods for Radiative Transfer Modeling: A Case Study in the Temperate Deciduous Forest. Journal of Geophysical Research Atmospheres , 127 (14) , Article e2021JD036175. 10.1029/2021JD036175. Green open access

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Abstract

This study investigated the implications of different assumptions of 3D forest stand reconstructions for the accuracy and efficiency of radiative transfer (RT) modeling based on two highly detailed 3D stand representations: 3D-explicit and voxel-based. The discrete anisotropic radiative transfer (DART) model was used for RT simulations. The 3D-explicit and voxel-based 3D forest scenes were used as structural inputs for the DART model, respectively. Using the 3D-explicit RT simulation as the benchmark, the accuracy and efficiency of the voxel-based RT simulation were evaluated under multiple simulation conditions. The results showed that for voxel-based RT simulations: with voxel sizes 0.1, 1, and 10 m and in blue, green, red, and near-infrared wavebands, the normalized deviations of simulated directional reflectance exceeded the 5% tolerance limit in 89% viewing directions; with voxel sizes 0.2, 1, and 10 m, the normalized deviations of simulated spectral albedo exceeded the 5% tolerance limit in 90.5% wavelengths; for simulated spectral albedo in blue, green, red, and near-infrared wavebands and fraction of absorbed photosynthetically active radiation, the normalized deviations exceeded the 5% tolerance limit in 65.3% voxel sizes and spatial resolutions. The two major causes for differences in the 3D-explicit versus voxel-based RT simulations were: (a) the difference between light interaction in spatially explicit objects and in turbid medium, and (b) the structural difference of 3D contours between voxel-based and 3D-explicit models. However, voxel-based RT simulations were substantially more computationally efficient than 3D-explicit RT simulations in large voxel sizes (≥1 m) and coarse spatial resolutions (≥1 m).

Type: Article
Title: Implications of 3D Forest Stand Reconstruction Methods for Radiative Transfer Modeling: A Case Study in the Temperate Deciduous Forest
Open access status: An open access version is available from UCL Discovery
DOI: 10.1029/2021JD036175
Publisher version: https://doi.org/10.1029/2021JD036175
Language: English
Additional information: This version is the version of record. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Radiative transfer, forest structure, voxel-based model, TLS, DART
UCL classification: UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS
UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of S&HS > Dept of Geography
UCL > Provost and Vice Provost Offices > UCL SLASH
UCL
URI: https://discovery.ucl.ac.uk/id/eprint/10152608
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