Pearson, L;
(2019)
System Cities: Building a ‘Quantitative Utopia’.
Architectural Design
, 89
(4)
pp. 70-77.
10.1002/ad.2459.
Preview |
Text
LP_ADAvant_SystemCities_Final.pdf - Accepted Version Download (133kB) | Preview |
Abstract
There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.
Type: | Article |
---|---|
Title: | System Cities: Building a ‘Quantitative Utopia’ |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1002/ad.2459 |
Publisher version: | https://doi.org/10.1002/ad.2459 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture |
URI: | https://discovery.ucl.ac.uk/id/eprint/10112734 |
Archive Staff Only
View Item |