Carr, D;
(2019)
Bodies That Count: Augmentation, Community, and Disability in a Science Fiction Game.
Journal of Literary & Cultural Disability Studies
, 14
(4)
pp. 421-436.
10.3828/jlcds.2020.28.
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Abstract
The article examines the overlaps between disability studies and digital game studies through an analysis of the science fiction digital game Deus Ex: Mankind Divided. Using an adaptation of Mitchell and Snyder’s work on disability and narrative prosthesis in literature, the power implied by erasure-by-metaphor is considered, as are issues of migration, appropriation, and the grotesque. By examining ability, disability, and tangibility in relation to the game’s rules, game-play, and narrative elements, this analysis demonstrates the relevance of disability theory to science fiction games.
Type: | Article |
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Title: | Bodies That Count: Augmentation, Community, and Disability in a Science Fiction Game |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.3828/jlcds.2020.28 |
Publisher version: | https://doi.org/10.3828/jlcds.2020.28 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/10068576 |
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