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Number of items: 12.

Article

DE PAULA, B; (2024) Game instructors as cultural workers: Dialogic teaching and intercultural games higher education. Journal of Gaming and Virtual Worlds , 16 (3) pp. 369-386. 10.1386/jgvw_00110_1.

De Paula, B; (2021) Exploring game grammars: a sociosemiotic account of young people’s game-making practices. Visual Communication 10.1177/14703572211027214. (In press). Green open access
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De Paula, B; (2021) “Emergent countries play, too!”: The Zeebo console as a (partial) decolonial project. Revista Contracampo , 40 (2) 10.22409/contracampo.v40i2.5026. Green open access
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De Paula, B; (2021) Korean Soap Operas, Telenovelas and Sci-fi Conspiracies: A Game-making Experience with Latin American Youth in London. Digital Culture and Education , 13 (2) pp. 111-128. Green open access
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De Paula, B; (2021) Reflexivity, methodology and contexts in participatory digital media research: making games with Latin American youth in London. Learning, Media and Technology , 46 (4) 10.1080/17439884.2021.1901114. Green open access
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de Paula, Bruno; (2024) Intercultural knowledges and practices in postgraduate game design and making education: insights from a UK-based degree. Media Practice and Education 10.1080/25741136.2024.2378394. (In press). Green open access
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De Paula, B; Valente, JA; Burn, A; (2014) Game-Making as a means to deliver the new Computing curriculum in England. Currículo sem Fronteiras Green open access
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De Paula, BH; (2016) Discussing Identities through Game-Making: A Case Study. Press Start , 3 (1) pp. 66-85. Green open access
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De Paula, BH; Burn, A; Noss, R; Armando Valente, J; (2017) Playing Beowulf: Bridging computational thinking, arts and literature through game-making. International Journal of Child-Computer Interaction 10.1016/j.ijcci.2017.11.003. (In press). Green open access
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Book chapter

De Paula, B; (2021) Decolonizing game literacy. In: Robinson, PA and Williams, KV and Stojanovic, M, (eds.) Global citizenship for adult education: Advancing critical literacies for equity and social justice. (pp. 325-333). Routledge: London, UK. Green open access
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Proceedings paper

De Paula, bruno; Carr, diane; (2022) Platforms and Texts, Rules and Play: Teaching game design and game analysis. In: Proceedings of the Game Analysis Perspectives Conference 2022. (pp. pp. 12-16). Green open access
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Thesis

de Paula, Bruno Henrique; (2019) Platform, culture, identities: exploring young people's game-making. Doctoral thesis (Ph.D), UCL (University College London). Green open access
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This list was generated on Sun Jan 11 03:15:23 2026 GMT.