Browse by UCL people
Group by: Type | Date
Number of items: 12.
Article
|
DE PAULA, B;
(2024)
Game instructors as cultural workers: Dialogic teaching and intercultural games higher education.
Journal of Gaming and Virtual Worlds
, 16
(3)
pp. 369-386.
10.1386/jgvw_00110_1.
|
De Paula, B;
(2021)
Exploring game grammars: a sociosemiotic account of young people’s game-making practices.
Visual Communication
10.1177/14703572211027214.
(In press).
|
De Paula, B;
(2021)
“Emergent countries play, too!”: The Zeebo console as a (partial) decolonial project.
Revista Contracampo
, 40
(2)
10.22409/contracampo.v40i2.5026.
|
De Paula, B;
(2021)
Korean Soap Operas, Telenovelas and Sci-fi Conspiracies: A Game-making Experience with Latin American Youth in London.
Digital Culture and Education
, 13
(2)
pp. 111-128.
|
De Paula, B;
(2021)
Reflexivity, methodology and contexts in participatory digital media research: making games with Latin American youth in London.
Learning, Media and Technology
, 46
(4)
10.1080/17439884.2021.1901114.
|
de Paula, Bruno;
(2024)
Intercultural knowledges and practices in postgraduate game design and making education: insights from a UK-based degree.
Media Practice and Education
10.1080/25741136.2024.2378394.
(In press).
|
De Paula, B;
Valente, JA;
Burn, A;
(2014)
Game-Making as a means to deliver the new Computing curriculum in England.
Currículo sem Fronteiras
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De Paula, BH;
(2016)
Discussing Identities through Game-Making: A Case Study.
Press Start
, 3
(1)
pp. 66-85.
|
De Paula, BH;
Burn, A;
Noss, R;
Armando Valente, J;
(2017)
Playing Beowulf: Bridging computational thinking, arts and literature through game-making.
International Journal of Child-Computer Interaction
10.1016/j.ijcci.2017.11.003.
(In press).
|
Book chapter
De Paula, B;
(2021)
Decolonizing game literacy.
In: Robinson, PA and Williams, KV and Stojanovic, M, (eds.)
Global citizenship for adult education: Advancing critical literacies for equity and social justice.
(pp. 325-333).
Routledge: London, UK.
|
Proceedings paper
De Paula, bruno;
Carr, diane;
(2022)
Platforms and Texts, Rules and Play: Teaching game design and game analysis.
In:
Proceedings of the Game Analysis Perspectives Conference 2022.
(pp. pp. 12-16).
|
Thesis
de Paula, Bruno Henrique;
(2019)
Platform, culture, identities: exploring young people's game-making.
Doctoral thesis (Ph.D), UCL (University College London).
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