Gooding, P;
Terras, M;
(2008)
‘Grand Theft Archive’: a quantitative analysis of the current state of computer game preservation.
The International Journal of Digital Curation
, 3
(2)
Preview |
PDF
Terras_Grand_Theft_archive.pdf Available under License : See the attached licence file. Download (413kB) |
Abstract
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little work has been done to preserve them. As a result we are experiencing large-scale loss of the early years of gaming history. Computer games are an important part of modern popular culture, and yet are afforded little of the respect bestowed upon established media such as books, film, television and music. We must understand the reasons for the current lack of computer game preservation in order to devise strategies for the future. Computer game history is a difficult area to work in, because it is impossible to know what has been lost already, and early records are often incomplete. This paper uses the information that is available to analyse the current status of computer game preservation, specifically in the UK. It makes a quantitative analysis of the preservation status of computer games, and finds that games are already in a vulnerable state. It proposes that work should be done to compile accurate metadata on computer games and to analyse more closely the exact scale of data loss, while suggesting strategies to overcome the barriers that currently exist.
Type: | Article |
---|---|
Title: | ‘Grand Theft Archive’: a quantitative analysis of the current state of computer game preservation |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | http://www.ijdc.net/ijdc/article/view/85/90 |
Additional information: | This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.0 UK: England & Wales License (CC BY-NC-SA 2.0) . This license allows you to copy, distribute and transmit the work, or derivative works, providing you do not use this work for commercial purposes. You must attribute the work to the author (but not in any way that suggests that they endorse you or your use of the work). If you alter, transform, or build upon this work, you may distribute the resulting work only under a license identical to this one. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA |
Keywords: | curation, gaming, digital |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > UCL SLASH UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities UCL > Provost and Vice Provost Offices > UCL SLASH > Faculty of Arts and Humanities > Centre for Editing Lives and Letters |
URI: | https://discovery.ucl.ac.uk/id/eprint/171196 |
Archive Staff Only
View Item |