Carr, D;
(2017)
Methodology, Representation and Games.
Games and Culture
10.1177/1555412017728641.
(In press).
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Abstract
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).
Type: | Article |
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Title: | Methodology, Representation and Games |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1177/1555412017728641 |
Publisher version: | http://dx.doi.org/10.1177/1555412017728641 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | textual analysis, methodology, player analyst, representation, disability, ability |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/1572545 |
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