Pelletier, C;
(2005)
The uses of literacy in studying computer games; comparing students' oral and visual representations of games.
English Teaching : Practice and Critique
, 4
(1)
pp. 40-59.
Text
Pelletier_2005_The_uses_of_literacy40.pdf - Accepted Version Access restricted to UCL open access staff Download (519kB) | Request a copy |
Type: | Article |
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Title: | The uses of literacy in studying computer games; comparing students' oral and visual representations of games |
Keywords: | Semiotics, Digital technologies, Cultural influences on education |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/1561031 |
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