UCL Discovery
UCL home » Library Services » Electronic resources » UCL Discovery

The Uses of Literacy in Studying Computer Games: Comparing Students' Oral and Visual Representations of Games

Pelletier, Caroline; (2005) The Uses of Literacy in Studying Computer Games: Comparing Students' Oral and Visual Representations of Games. English Teaching : Practice and Critique , 4 (1) pp. 40-59. Green open access

[thumbnail of Pelletier_2005_The_uses_of_literacy40.pdf]
Preview
Text
Pelletier_2005_The_uses_of_literacy40.pdf - Accepted Version

Download (519kB) | Preview

Abstract

This paper compares the oral and visual representations which 12 to 13-year-old students produced in studying computer games as part of an English and Media course. It presents the arguments for studying multimodal texts as part of a literacy curriculum and then provides an overview of the games course devised by teachers and researchers. The analysis of a group interview and a set of six drawings is designed to highlight the relationship between knowledge of games gained outside the classroom and knowledge developed through formal study; the role of gender in students' interpretations of games; and the literacy practices manifested in different forms of texts, in particular visual texts. Judith Butler's notion of performativity is used alongside a multimodal theory of sign-making to argue that the way students interpret and produce texts is socially motivated to achieve a certain subjectivity within the context of the classroom and the peer group. The conclusion examines implications for the study of games in English and Media classrooms, particularly with regard to the teaching of genre. (Contains 9 footnotes, 1 table and 6 figures.)

Type: Article
Title: The Uses of Literacy in Studying Computer Games: Comparing Students' Oral and Visual Representations of Games
Open access status: An open access version is available from UCL Discovery
Publisher version: https://files.eric.ed.gov/fulltext/EJ847241.pdf
Additional information: This version is the author-accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Semiotics, Digital technologies, Cultural influences on education
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > School of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media
URI: https://discovery.ucl.ac.uk/id/eprint/1561031
Downloads since deposit
5Downloads
Download activity - last month
Download activity - last 12 months
Downloads by country - last 12 months

Archive Staff Only

View Item View Item