Pelletier, C;
Oliver, M;
(2006)
Activity theory and learning from digital games: implications for game design.
In: Buckingham, D and Willett, R, (eds.)
Digital Generations: children, young people, and new media.
(pp. 67-92).
Lawrence Erlbaum: Mahwah, NJ.
![]() |
Text
Oliver2006Activity67.pdf Access restricted to UCL open access staff Download (150kB) | Request a copy |
Type: | Book chapter |
---|---|
Title: | Activity theory and learning from digital games: implications for game design |
ISBN: | 0-8058-5862-8 |
Keywords: | ICT and learning, Case study |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/1561027 |
Downloads since deposit
1Download
Download activity - last month
Download activity - last 12 months
Downloads by country - last 12 months
Archive Staff Only
![]() |
View Item |