Pelletier, C;
Oliver, M;
(2006)
Learning to play in digital games.
Learning, Media and Technology
, 31
(4)
pp. 329-342.
10.1080/17439880601021942.
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Abstract
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research, however, has focused either on the content of games or the learning theory they illustrate. This paper presents a methodology that allows for an examination of how players learn to play. The focus is on understanding learning within specific instances of play. Rather than generalising from such studies, it is argued that understanding such processes is crucial for incorporating specific games into educational systems. Three case studies are presented that illustrate the application of this method. We also evaluate its usefulness and limitations. The paper concludes with a discussion of issues in researching learning from games, and suggestions for how research methods in this area might be developed. © 2006 Taylor & Francis.
Type: | Article |
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Title: | Learning to play in digital games |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1080/17439880601021942 |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/1561026 |
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