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Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design

Pelletier, C; (2007) Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design. In: Weber, S and Dixon, S, (eds.) Growing Up Online: Young People and Digital Technologies. (pp. 129-148). Palgrave Macmillan: Basingstoke.

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Type: Book chapter
Title: Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design
ISBN-13: 978-0-230-62001-8
Additional information: This document has been closed because the permission of the publisher has not been verified.
Keywords: Digital technologies, Media, Cultural influences on education, Semiotics
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > School of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media
URI: https://discovery.ucl.ac.uk/id/eprint/1561025
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