Baghaei, N;
Nandigam, D;
Casey, J;
Direito, A;
Maddison, R;
(2016)
Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education.
Games for Health Journal
, 5
(4)
pp. 270-278.
10.1089/g4h.2015.0038.
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Abstract
Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.
Type: | Article |
---|---|
Title: | Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education |
Location: | United States |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1089/g4h.2015.0038 |
Publisher version: | http://doi.org/10.1089/g4h.2015.0038 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Adolescent, Child, Diabetes Mellitus, Exercise, Female, Health Education, Healthy Diet, Heuristics, Humans, Male, Mobile Applications, New Zealand, Pilot Projects, Software Design, Video Games |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences |
URI: | https://discovery.ucl.ac.uk/id/eprint/1558229 |
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