Pearson, LC;
(2016)
Architectures of Ironic Computation: How videogames offer new protocols for architectural experimentation.
Inflection
, 3
pp. 58-67.
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| Type: | Article |
|---|---|
| Title: | Architectures of Ironic Computation: How videogames offer new protocols for architectural experimentation |
| Open access status: | An open access version is available from UCL Discovery |
| Publisher version: | http://aadr.info/inflection-03-new-order/ |
| Language: | English |
| Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
| Keywords: | video games, games, architecture, videogames, irony, computation |
| UCL classification: | UCL UCL > Provost and Vice Provost Offices > UCL BEAMS UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of the Built Environment > The Bartlett School of Architecture |
| URI: | https://discovery.ucl.ac.uk/id/eprint/1550096 |
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