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Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality

Rovira, A; Slater, M; (2017) Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality. International Journal of Human-Computer Studies , 98 pp. 89-94. 10.1016/j.ijhcs.2016.10.007. Green open access

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Abstract

This paper describes the use of Reinforcement Learning in Immersive Virtual Reality to make a person move to a specific location in a virtual environment. Reinforcement Learning is a sub-area of Machine Learning in which an active entity called an agent interacts with its environment and learns how to act in order to achieve a pre-determined goal. The Reinforcement Learning had no prior model of behaviour and the participants no prior knowledge that their task was to move to and stay in a specific place. The participants were placed in a virtual environment where they had to avoid collisions with virtual projectiles. Following each projectile the agent analysed the movement made by the participant to determine paths of future projectiles in order to increase the chance of driving participants to the goal position and make them stay there as long as possible. The experiment was carried out with 30 participants, 10 were guided towards the leftmost part of the environment, 10 to the rightmost area, and 10 were used as control group where the projectiles were shot randomly throughout the game. Our results show that people tended to stay close to the target area in both the Left and Right conditions, but not in the Random condition.

Type: Article
Title: Reinforcement Learning as a tool to make people move to a specific location in Immersive Virtual Reality
Open access status: An open access version is available from UCL Discovery
DOI: 10.1016/j.ijhcs.2016.10.007
Publisher version: http://doi.org/10.1016/j.ijhcs.2016.10.007
Language: English
Additional information: Copyright © 2016. This manuscript version is published under a Creative Commons Attribution Non-commercial Non-derivative 4.0 International licence (CC BY-NC-ND 4.0). This licence allows you to share, copy, distribute and transmit the work for personal and non-commercial use providing author and publisher attribution is clearly stated. Further details about CC BY licences are available at http://creativecommons.org/licenses/by/4.0. Access may be initially restricted by the publisher.
Keywords: Immersive Virtual Reality, Reinforcement Learning
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/1539195
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