Pelletier, C;
Kneebone, R;
(2017)
Playing at doctors and nurses: technology, play and medical simulation.
In: Broadhurst, S and Price, S, (eds.)
Digital Bodies.
Palgrave Macmillan: London, United Kingdom.
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Abstract
In this chapter we discuss how concepts of play and interactive story-telling can be used to make sense of simulation-based clinical education. We argue that role-playing clinical situations affects how such situations can be made sense of, because they are shaped by contemporary narrative conventions for the representation of bodily injury, and by the emotional pleasures fulfilled by mimicry and pretence. The argument has implications for interpreting the educational and ethical significance of digital, simulation technologies for representing the body, and for interpreting how such technologies introduce novel social practices – notably play – into existing institutional settings.
Type: | Book chapter |
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Title: | Playing at doctors and nurses: technology, play and medical simulation |
ISBN-13: | 9781349952403 |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.1057/978-1-349-95241-0 |
Language: | English |
Additional information: | This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Play, clinical simulation, ethics, sociology of the body, educational technology. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/1522341 |
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