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Removing the HUD: The impact of non-diegetic game elements and expertise on player involvement

Iacovides, I; Cox, A; Kennedy, R; Cairns, P; Jennett, C; (2015) Removing the HUD: The impact of non-diegetic game elements and expertise on player involvement. In: Cox, AL and Cairns, P and Bernhaupt, R and Necke, L, (eds.) CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. (pp. pp. 13-22). Association for Computing Machinery (ACM): New York, NY, USA. Green open access

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Abstract

Previous research has shown that player involvement can be influenced by a range of factors, from the controllers used to the perceived level of challenge provided by the game. However, little attention has been paid to the influence of the game interface. Game interfaces consist of both diegetic (that can be viewed by the player-character, e.g. the game world) and non-diegetic components (that are only viewed by the player, e.g. the heads-up display). In this paper we examine two versions of a first-person shooter game to investigate how immersion is influenced through interacting with a diegetic and non-diegetic interface. Our findings suggest that the removal of non-diegetic elements, such as the heads-up display, is able to influence immersion in expert players through increasing their cognitive involvement and sense of control. We argue that these results illustrate the importance of considering the role of expertise in relation to how particular design choices will influence the player experience.

Type: Proceedings paper
Title: Removing the HUD: The impact of non-diegetic game elements and expertise on player involvement
Event: 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15)
ISBN-13: 9781450334662
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/2793107.2793120
Publisher version: http://dx.doi.org/10.1145/2793107.2793120
Language: English
Additional information: Copyright is held by the owner/author(s). Publication rights licensed to ACM.
Keywords: Player involvement; game user experience; immersion; diegesis
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > UCL Interaction Centre
URI: https://discovery.ucl.ac.uk/id/eprint/1470398
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