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Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games

Iacovides, I; Cox, AL; Avakian, A; Knoll, T; (2014) Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games. In: Nacke, LE and Graham, TCN, (eds.) CHI PLAY '14: Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play. (pp. pp. 131-140). Association for Computing Machinery (ACM): New York, NY, United States. Green open access

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Abstract

Challenge is considered to be one of the key components of game-play, where game designers face the tricky task of getting the balance right so that game-play is neither too easy nor too difficult. Through attempting in-game challenges, players experience cycles of breakdown and breakthrough, where breakthroughs involve moments of insight in which learning occurs. However, little attention has been given to how players actually overcome challenges to progress during game-play. Across two studies, we explore the ways in which players attempt to achieve breakthroughs in relation to single-player and co-located multiplayer games. We identified a number of strategies that are used by players, which illustrate how learning occurs during play. For instance, while "Experiment" involves forming an informal hypothesis, "Trial & error" occurs when the player tries to find out what, if anything, will happen when they carry out an action. These strategies are considered in relation to supporting player progress and engaging game-play when designing commercial and educational games.

Type: Proceedings paper
Title: Player strategies: Achieving breakthroughs and progressing in single-player and cooperative games
Event: The first ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY '14)
ISBN-13: 9781450330145
Open access status: An open access version is available from UCL Discovery
DOI: 10.1145/2658537.2658697
Publisher version: http://dx.doi.org/10.1145/2658537.2658697
Language: English
Additional information: ACM New York, NY, USA © 2014.
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences
UCL > Provost and Vice Provost Offices > School of Life and Medical Sciences > Faculty of Brain Sciences > Div of Psychology and Lang Sciences > UCL Interaction Centre
URI: https://discovery.ucl.ac.uk/id/eprint/1470058
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