UCL Discovery
UCL home » Library Services » Electronic resources » UCL Discovery

Eliciting and modelling expertise for serious games in project management

Seager, W; Ruskov, M; Sasse, MA; Oliveira, M; (2011) Eliciting and modelling expertise for serious games in project management. Entertainment Computing , 2 (2) 75 - 80. 10.1016/j.entcom.2011.01.002. Green open access

[thumbnail of Ruskov_seager-acta-pm.pdf]
Preview
Text
Ruskov_seager-acta-pm.pdf

Download (717kB) | Preview

Abstract

Without achieving a clear understanding of the learning domain, it is difficult to develop a successful serious game that enables users to achieve the desired learning outcomes. Thus, the first step in serious game design is to establish an understanding of the particular learning domain, usually through consultation with domain experts. Whilst game design is inherently a creative process, we believe the capturing of the knowledge domain can be systematised and we present a structured approach to knowledge elicitation and representation as a basis for serious game design. We have adapted and extended the applied cognitive task analysis (ACTA) method and have combined it with additional knowledge representation frameworks. We explain how the outputs of this approach can inform the game mechanic and the development of non-player characters, and apply it to the design of a serious game aimed at reducing time-to-competence in soft project management skills for professionals working in corporate environments. A total of 26 domain experts from five different countries were involved in a two-stage interview process. The interviews yielded more than 300 task elements, and information about the cognition underlying the more challenging tasks. This data was incorporated into several representation frameworks and used to indicate features to be implemented in the game and the game mechanics of the supported features. © 2011 International Federation for Information Processing.

Type: Article
Title: Eliciting and modelling expertise for serious games in project management
Open access status: An open access version is available from UCL Discovery
DOI: 10.1016/j.entcom.2011.01.002
Publisher version: http://dx.doi.org/10.1016/j.entcom.2011.01.002
Language: English
Additional information: © 2011. This manuscript version is published under a Creative Commons Attribution Non-commercial Non-derivative 4.0 International licence (CC BY-NC-ND 4.0). This licence allows you to share, copy, distribute and transmit the work for personal and non-commercial use providing author and publisher attribution is clearly stated. Further details about CC BY licences are available at http://creativecommons.org/licenses/by/4.0.
UCL classification: UCL
UCL > Provost and Vice Provost Offices
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science
URI: https://discovery.ucl.ac.uk/id/eprint/1318524
Downloads since deposit
369Downloads
Download activity - last month
Download activity - last 12 months
Downloads by country - last 12 months

Archive Staff Only

View Item View Item