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Competing for pixels: a self-play algorithm for weakly-supervised semantic segmentation

Saeed, SU; Huang, S; Ramalhinho, J; Gayo, IJMB; Montaña-Brown, N; Bonmati, E; Pereira, SS; ... Hu, Y; + view all (2024) Competing for pixels: a self-play algorithm for weakly-supervised semantic segmentation. IEEE Transactions on Pattern Analysis and Machine Intelligence (In press). Green open access

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Abstract

Weakly-supervised semantic segmentation (WSSS) methods, reliant on image-level labels indicating object presence, lack explicit correspondence between labels and regions of interest (ROIs), posing a significant challenge. Despite this, WSSS methods have attracted attention due to their much lower annotation costs compared to fully-supervised segmentation. Leveraging reinforcement learning (RL) self-play, we propose a novel WSSS method that gamifies image segmentation of a ROI. We formulate segmentation as a competition between two agents that compete to select ROI-containing patches until exhaustion of all such patches. The score at each time-step, used to compute the reward for agent training, represents likelihood of object presence within the selection, determined by an object presence detector pre-trained using only image-level binary classification labels of object presence. Additionally, we propose a game termination condition that can be called by either side upon exhaustion of all ROI-containing patches, followed by the selection of a final patch from each. Upon termination, the agent is incentivised if ROIcontaining patches are exhausted or disincentivised if a ROIcontaining patch is found by the competitor. This competitive setup ensures minimisation of over- or under-segmentation, a common problem with WSSS methods. Extensive experimentation across four datasets demonstrates significant performance improvements over recent state-of-the-art methods. Code: https://github.com/s-sd/spurl/tree/main/wss

Type: Article
Title: Competing for pixels: a self-play algorithm for weakly-supervised semantic segmentation
Open access status: An open access version is available from UCL Discovery
Publisher version: https://ieeexplore.ieee.org/xpl/RecentIssue.jsp?pu...
Language: English
Additional information: This version is the author accepted manuscript. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Self-Play, Weak Supervision, Segmentation
UCL classification: UCL
UCL > Provost and Vice Provost Offices > UCL BEAMS
UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Med Phys and Biomedical Eng
URI: https://discovery.ucl.ac.uk/id/eprint/10197984
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