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Exploring the Key Factors and Network Model of Location-based Game for Culture Learning

Li, Zoe; Wang, Chang-Hwa; (2018) Exploring the Key Factors and Network Model of Location-based Game for Culture Learning. In: Proceedings of the International conference on e-commerce, e-administration, e-society, e-education, and e-technology.

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Abstract

Context-aware game-based learning has attracted much attention in recent years. Among them, location-based games not only brought positive effects to learning, but also had more pronounced impacts on the cultural and historical field. However, few studies have explored the key factors that are essential for constructing instructional location-based games for culture recognitions. Therefore, this study attempts to compose those essential factors by identifying key “criteria” and “elements” as well as assessing the interdependent relationships between each criterion and element. To accomplish the assessment, Fuzzy Delphi Method (FDM) is adopted. First, a literature review serves to generalize the initial criteria and elements; secondly, the FDM questionnaire survey is administered to acquire experts’ opinions. By analyzing data using scree plot, a consensus value of each criterion and element was obtained. According to the results of data analyses, 1 criterion and 5 elements were removed, leaving 3 criteria and 15 key elements. Furthermore, the relationships between different criteria and between elements in the same criteria are both significant. Finally, this study successfully constructed a network model for “culture learning type of locationbased games”, which could provide references for research in the future.

Type: Proceedings paper
Title: Exploring the Key Factors and Network Model of Location-based Game for Culture Learning
Event: 2018 International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (e-CASE & e-Tech Fall-2018)
Location: Kyoto, Japan
Dates: 13 Nov 2018 - 15 Nov 2018
Publisher version: https://knowicon.org/ecase/
Language: English
Additional information: This version is the version of record. For information on re-use, please refer to the publisher’s terms and conditions.
Keywords: Culture recognition, context awareness, location-based game, Fuzzy Delphi Method
UCL classification: UCL
UCL > Provost and Vice Provost Offices > School of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education
UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media
URI: https://discovery.ucl.ac.uk/id/eprint/10180452
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