De Paula, bruno;
Carr, diane;
(2022)
Platforms and Texts, Rules and Play: Teaching game design and game analysis.
In:
Proceedings of the Game Analysis Perspectives Conference 2022.
(pp. pp. 12-16).
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Abstract
During our previous work on games and meaning we have noted the strategic advantages of drawing a distinction between claims about ‘meaning’ and claims about ‘interpretation’ (Carr and Puff, 2019). One way to summarise this would be to think of ‘meaning’ as a noun that exists somehow, somewhere ‘in the game’, and interpretation as a verb – something that is done by somebody, somewhere, during some form of playful entanglement with a game. In this presentation we reflect on the usefulness of this distinction for addressing some of the challenges that arise when teaching game design and game analysis.
Type: | Proceedings paper |
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Title: | Platforms and Texts, Rules and Play: Teaching game design and game analysis |
Event: | Game Analysis Perspectives Conference 2022 |
Location: | Copenhagen, Denmark |
Dates: | 20th-24th Apr 2022 |
Open access status: | An open access version is available from UCL Discovery |
Publisher version: | https://blogit.itu.dk/msgproject/wp-content/upload... |
Language: | English |
Additional information: | This version is the version of record. For information on re-use, please refer to the publisher's terms and conditions. |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Culture, Communication and Media |
URI: | https://discovery.ucl.ac.uk/id/eprint/10161883 |
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