Sousa, D;
Coelho, A;
Torres, MF;
Garcia, AR;
Rossini, T;
(2022)
Adaptability and Procedural Content Generation for Educational Escape Rooms.
In:
Proceedings of the European Conference on Games-based Learning.
(pp. pp. 766-773).
Academic Conferences International Limited
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Abstract
We present a literature review that aims to understand the role of the Educational Escape Room (EER) in improving the teaching, learning, and assessment processes through an EER design framework. The main subject is to identify the recent interventions in this field in the last five years. Our study focuses on understanding how it is possible to create an EER available to all students, namely visually challenged users. As a result of the implementation of new learning strategies that promote autonomous learning, a concern arose in adapting educational activities to each student's individual needs. To study the adaptability of each EER, we found the EER design framework essential to increase the student experience by promoting the consolidation of knowledge through narrative and level design. The results of our study show evidence of progress in students' performance while playing an EER, revealing that students' learning can be effective. Research on Procedural Content Generation (PCG) highlighted how important it is to implement adaptability in future studies of EERs. However, we found some limitations regarding the process of evaluating learning through the EERs, showing how important it is to study and implement learning analytics in future studies in this field.
Type: | Proceedings paper |
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Title: | Adaptability and Procedural Content Generation for Educational Escape Rooms |
Event: | 16th European Conference on Games Based Learning |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.34190/ecgbl.16.1.618 |
Publisher version: | https://doi.org/10.34190/ecgbl.16.1.618 |
Language: | English |
Additional information: | This version is the version of record. For information on re-use, please refer to the publisher’s terms and conditions. |
Keywords: | Learning, Educational Escape Room, Narrative, Level Design, Adaptability, Procedural Content Generation |
UCL classification: | UCL UCL > Provost and Vice Provost Offices > School of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education UCL > Provost and Vice Provost Offices > School of Education > UCL Institute of Education > IOE - Learning and Leadership |
URI: | https://discovery.ucl.ac.uk/id/eprint/10161075 |
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