Gonzalez-Franco, M;
Ofek, E;
Pan, Y;
Antley, A;
Steed, A;
Spanlang, B;
Maselli, A;
... Lanier, J; + view all
(2020)
The Rocketbox Library and the Utility of Freely Available Rigged Avatars.
Frontiers in Virtual Reality
, 1
, Article 561558. 10.3389/frvir.2020.561558.
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Abstract
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. Avatars, virtual representations of humans, are widely used in VR applications. Furthermore many research areas ranging from crowd simulation to neuroscience, psychology, or sociology have used avatars to investigate new theories or to demonstrate how they influence human performance and interactions. We divide this paper in two main parts: the first one gives an overview of the different methods available to create and animate avatars. We cover the current main alternatives for face and body animation as well introduce upcoming capture methods. The second part presents the scientific evidence of the utility of using rigged avatars for embodiment but also for applications such as crowd simulation and entertainment. All in all this paper attempts to convey why rigged avatars will be key to the future of VR and its wide adoption.
Type: | Article |
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Title: | The Rocketbox Library and the Utility of Freely Available Rigged Avatars |
Open access status: | An open access version is available from UCL Discovery |
DOI: | 10.3389/frvir.2020.561558 |
Publisher version: | https://doi.org/10.3389/frvir.2020.561558 |
Language: | English |
Additional information: | © 2020 Gonzalez-Franco, Ofek, Pan, Antley, Steed, Spanlang, Maselli, Banakou, Pelechano, Orts-Escolano, Orvalho, Trutoiu, Wojcik, Sanchez-Vives, Bailenson, Slater and Lanier. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
Keywords: | Avatars, virtual reality, augmented reality, rigging, animation, motion capture, blendshapes, Microsoft Rocketbox |
UCL classification: | UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science UCL > Provost and Vice Provost Offices > UCL BEAMS > Faculty of Engineering Science > Dept of Computer Science UCL > Provost and Vice Provost Offices > UCL BEAMS UCL |
URI: | https://discovery.ucl.ac.uk/id/eprint/10156694 |
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